Game status buffer |
Prev: C05D | Up: Map | Next: C204 |
See Room #15.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom15 | C12D | DEFB $07 | Key Colour: WHITE. | |
C12E | DEFB $07 | Closed Door Colour: WHITE. | ||
C12F | DEFB $00 | Unused?: BLACK. | ||
C130 | DEFB $05 | Scaffolding Colour: CYAN. | ||
C131 | DEFB $03 | Border Colour: MAGENTA. | ||
C132 | DEFB $00 | Paper Colour: BLACK. | ||
C133 | DEFB $06 | Ladder Colour: YELLOW. | ||
C134 | DEFB $FF | Terminator. | ||
Room scaffolding:
Scaffold #01.
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C135 | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
C137 | DEFB $10 | Length: 10. | ||
Scaffold #02.
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C138 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
C13A | DEFB $04 | Length: 04. | ||
Scaffold #03.
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C13B | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
C13D | DEFB $04 | Length: 04. | ||
Scaffold #04.
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C13E | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
C140 | DEFB $04 | Length: 04. | ||
Scaffold #05.
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C141 | DEFB $15,$12 | Start Coordinates: 15/ 12. | ||
C143 | DEFB $04 | Length: 04. | ||
Scaffold #06.
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C144 | DEFB $15,$0D | Start Coordinates: 15/ 0D. | ||
C146 | DEFB $04 | Length: 04. | ||
Scaffold #07.
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C147 | DEFB $15,$08 | Start Coordinates: 15/ 08. | ||
C149 | DEFB $04 | Length: 04. | ||
Scaffold #08.
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C14A | DEFB $09,$12 | Start Coordinates: 09/ 12. | ||
C14C | DEFB $04 | Length: 04. | ||
Scaffold #09.
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C14D | DEFB $09,$0D | Start Coordinates: 09/ 0D. | ||
C14F | DEFB $04 | Length: 04. | ||
Scaffold #10.
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C150 | DEFB $09,$08 | Start Coordinates: 09/ 08. | ||
C152 | DEFB $04 | Length: 04. | ||
Scaffold #11.
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C153 | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
C155 | DEFB $04 | Length: 04. | ||
Scaffold #12.
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C156 | DEFB $15,$03 | Start Coordinates: 15/ 03. | ||
C158 | DEFB $04 | Length: 04. | ||
Scaffold #13.
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C159 | DEFB $09,$03 | Start Coordinates: 09/ 03. | ||
C15B | DEFB $04 | Length: 04. | ||
C15C | DEFB $FF | Terminator. | ||
Doors:
Door #01.
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C15D | DEFB $12,$16 | Coordinates: 12/ 16. | ||
C15F | DEFB $07 | Colour: WHITE. | ||
C160 | DEFB $08 | Leads to room: 08. | ||
Door #02.
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C161 | DEFB $05,$0C | Coordinates: 05/ 0C. | ||
C163 | DEFB $06 | Colour: YELLOW. | ||
C164 | DEFB $03 | Leads to room: 03. | ||
Door #03.
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C165 | DEFB $1D,$07 | Coordinates: 1D/ 07. | ||
C167 | DEFB $02 | Colour: RED. | ||
C168 | DEFB $0E | Leads to room: 0E. | ||
C169 | DEFB $FF | Terminator. | ||
Ladders:
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C16A | DEFB $FF | Terminator. | ||
Keys and locked doors.
Key/ Door #01.
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C16B | DEFB $1C,$17 | Coordinates: 1C/ 17. | ||
C16D | DEFB $03 | |||
C16E | DEFB $15,$01 | Coordinates: 15/ 01. | ||
C170 | DEFB $03 | |||
Key/ Door #02.
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C171 | DEFB $08,$17 | Coordinates: 08/ 17. | ||
C173 | DEFB $21 | |||
C174 | DEFB $0B,$02 | Coordinates: 0B/ 02. | ||
C176 | DEFB $03 | |||
Key/ Door #03.
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C177 | DEFB $1C,$12 | Coordinates: 1C/ 12. | ||
C179 | DEFB $02 | |||
C17A | DEFB $10,$03 | Coordinates: 10/ 03. | ||
C17C | DEFB $03 | |||
Key/ Door #04.
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C17D | DEFB $06,$12 | Coordinates: 06/ 12. | ||
C17F | DEFB $21 | |||
C180 | DEFB $15,$04 | Coordinates: 15/ 04. | ||
C182 | DEFB $03 | |||
Key/ Door #05.
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C183 | DEFB $1C,$0D | Coordinates: 1C/ 0D. | ||
C185 | DEFB $03 | |||
C186 | DEFB $06,$05 | Coordinates: 06/ 05. | ||
C188 | DEFB $03 | |||
Key/ Door #06.
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C189 | DEFB $08,$08 | Coordinates: 08/ 08. | ||
C18B | DEFB $0E | |||
C18C | DEFB $0B,$06 | Coordinates: 0B/ 06. | ||
C18E | DEFB $03 | |||
C18F | DEFB $FF | Terminator. | ||
Portholes:
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C190 | DEFB $FF | Terminator. | ||
Pirates:
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C191 | DEFB $FF | Terminator. | ||
Items:
Item #01.
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C192 | DEFB $1F,$14 | Coordinates: 1F/ 14. | ||
C194 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C196 | DEFB $04 | Colour: GREEN. | ||
C197 | DEFB $01 | Collected: NO. | ||
C198 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #02.
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C199 | DEFB $15,$14 | Coordinates: 15/ 14. | ||
C19B | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C19D | DEFB $05 | Colour: CYAN. | ||
C19E | DEFB $01 | Collected: NO. | ||
C19F | DEFB $70 | UDG: Graphics_LogBook (70). | ||
Item #03.
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C1A0 | DEFB $06,$14 | Coordinates: 06/ 14. | ||
C1A2 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C1A4 | DEFB $04 | Colour: GREEN. | ||
C1A5 | DEFB $01 | Collected: NO. | ||
C1A6 | DEFB $60 | UDG: Graphics_Pistol (60). | ||
Item #04.
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C1A7 | DEFB $20,$0F | Coordinates: 20/ 0F. | ||
C1A9 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C1AB | DEFB $07 | Colour: WHITE. | ||
C1AC | DEFB $01 | Collected: NO. | ||
C1AD | DEFB $68 | UDG: Graphics_Map (68). | ||
Item #05.
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C1AE | DEFB $0F,$0F | Coordinates: 0F/ 0F. | ||
C1B0 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C1B2 | DEFB $03 | Colour: MAGENTA. | ||
C1B3 | DEFB $01 | Collected: NO. | ||
C1B4 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #06.
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C1B5 | DEFB $04,$0F | Coordinates: 04/ 0F. | ||
C1B7 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C1B9 | DEFB $05 | Colour: CYAN. | ||
C1BA | DEFB $01 | Collected: NO. | ||
C1BB | DEFB $58 | UDG: Graphics_Swag (58). | ||
Item #07.
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C1BC | DEFB $1F,$0A | Coordinates: 1F/ 0A. | ||
C1BE | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C1C0 | DEFB $07 | Colour: WHITE. | ||
C1C1 | DEFB $01 | Collected: NO. | ||
C1C2 | DEFB $50 | UDG: Graphics_CandleStick (50). | ||
Item #08.
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C1C3 | DEFB $15,$0A | Coordinates: 15/ 0A. | ||
C1C5 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C1C7 | DEFB $05 | Colour: CYAN. | ||
C1C8 | DEFB $01 | Collected: NO. | ||
C1C9 | DEFB $6C | UDG: Graphics_SpyGlass (6C). | ||
Item #09.
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C1CA | DEFB $15,$05 | Coordinates: 15/ 05. | ||
C1CC | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C1CE | DEFB $04 | Colour: GREEN. | ||
C1CF | DEFB $01 | Collected: NO. | ||
C1D0 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #10.
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C1D1 | DEFB $06,$05 | Coordinates: 06/ 05. | ||
C1D3 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C1D5 | DEFB $07 | Colour: WHITE. | ||
C1D6 | DEFB $01 | Collected: NO. | ||
C1D7 | DEFB $54 | UDG: Graphics_Sword (54). | ||
C1D8 | DEFB $FF | Terminator. | ||
Furniture:
Item #01.
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C1D9 | DEFB $15,$11 | Coordinates: 15/ 11. | ||
C1DB | DEFB $20 | UDG: Graphics_Barrels (20). | ||
C1DC | DEFB $04 | Colour: GREEN. | ||
Item #02.
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C1DD | DEFB $13,$07 | Coordinates: 13/ 07. | ||
C1DF | DEFB $20 | UDG: Graphics_Barrels (20). | ||
C1E0 | DEFB $05 | Colour: CYAN. | ||
C1E1 | DEFB $FF | Terminator. | ||
Lifts:
Lift #01.
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C1E2 | DEFB $19,$13 | Coordinates: 19/ 13. | ||
C1E4 | DEFB $03,$01 | |||
C1E6 | DEFB $00 | Horizontal movement: NONE. | ||
C1E7 | DEFB $FF | Vertical movement: -1. | ||
C1E8 | DEFB $24,$04,$01 | |||
C1EB | DEFB $05 | Colour: CYAN. | ||
C1EC | DEFB $13,$03,$03,$01,$00,$00 | |||
Lift #02.
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C1F2 | DEFB $0D,$04 | Coordinates: 0D/ 04. | ||
C1F4 | DEFB $03,$01 | |||
C1F6 | DEFB $00 | Horizontal movement: NONE. | ||
C1F7 | DEFB $01 | Vertical movement: +1. | ||
C1F8 | DEFB $24,$04,$01 | |||
C1FB | DEFB $05 | Colour: CYAN. | ||
C1FC | DEFB $13,$03,$03,$01,$00,$00 | |||
C202 | DEFB $FF | Terminator. | ||
Disappearing floors:
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C203 | DEFB $FF | Terminator. |
Prev: C05D | Up: Map | Next: C204 |