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C12D: Data: Room #15
See Room #15.
room-bare-15
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
DataRoom15 C12D DEFB $07 Key Colour: WHITE.
C12E DEFB $07 Closed Door Colour: WHITE.
C12F DEFB $00 Unused?: BLACK.
C130 DEFB $05 Scaffolding Colour: CYAN.
C131 DEFB $03 Border Colour: MAGENTA.
C132 DEFB $00 Paper Colour: BLACK.
C133 DEFB $06 Ladder Colour: YELLOW.
C134 DEFB $FF Terminator.
Room scaffolding:
Scaffold #01.
C135 DEFB $21,$17 Start Coordinates: 21/ 17.
C137 DEFB $10 Length: 10.
Scaffold #02.
C138 DEFB $21,$12 Start Coordinates: 21/ 12.
C13A DEFB $04 Length: 04.
Scaffold #03.
C13B DEFB $21,$0D Start Coordinates: 21/ 0D.
C13D DEFB $04 Length: 04.
Scaffold #04.
C13E DEFB $21,$08 Start Coordinates: 21/ 08.
C140 DEFB $04 Length: 04.
Scaffold #05.
C141 DEFB $15,$12 Start Coordinates: 15/ 12.
C143 DEFB $04 Length: 04.
Scaffold #06.
C144 DEFB $15,$0D Start Coordinates: 15/ 0D.
C146 DEFB $04 Length: 04.
Scaffold #07.
C147 DEFB $15,$08 Start Coordinates: 15/ 08.
C149 DEFB $04 Length: 04.
Scaffold #08.
C14A DEFB $09,$12 Start Coordinates: 09/ 12.
C14C DEFB $04 Length: 04.
Scaffold #09.
C14D DEFB $09,$0D Start Coordinates: 09/ 0D.
C14F DEFB $04 Length: 04.
Scaffold #10.
C150 DEFB $09,$08 Start Coordinates: 09/ 08.
C152 DEFB $04 Length: 04.
Scaffold #11.
C153 DEFB $21,$03 Start Coordinates: 21/ 03.
C155 DEFB $04 Length: 04.
Scaffold #12.
C156 DEFB $15,$03 Start Coordinates: 15/ 03.
C158 DEFB $04 Length: 04.
Scaffold #13.
C159 DEFB $09,$03 Start Coordinates: 09/ 03.
C15B DEFB $04 Length: 04.
C15C DEFB $FF Terminator.
Doors:
Door #01.
C15D DEFB $12,$16 Coordinates: 12/ 16.
C15F DEFB $07 Colour: WHITE.
C160 DEFB $08 Leads to room: 08.
Door #02.
C161 DEFB $05,$0C Coordinates: 05/ 0C.
C163 DEFB $06 Colour: YELLOW.
C164 DEFB $03 Leads to room: 03.
Door #03.
C165 DEFB $1D,$07 Coordinates: 1D/ 07.
C167 DEFB $02 Colour: RED.
C168 DEFB $0E Leads to room: 0E.
C169 DEFB $FF Terminator.
Ladders:
C16A DEFB $FF Terminator.
Keys and locked doors.
Key/ Door #01.
C16B DEFB $1C,$17 Coordinates: 1C/ 17.
C16D DEFB $03
C16E DEFB $15,$01 Coordinates: 15/ 01.
C170 DEFB $03
Key/ Door #02.
C171 DEFB $08,$17 Coordinates: 08/ 17.
C173 DEFB $21
C174 DEFB $0B,$02 Coordinates: 0B/ 02.
C176 DEFB $03
Key/ Door #03.
C177 DEFB $1C,$12 Coordinates: 1C/ 12.
C179 DEFB $02
C17A DEFB $10,$03 Coordinates: 10/ 03.
C17C DEFB $03
Key/ Door #04.
C17D DEFB $06,$12 Coordinates: 06/ 12.
C17F DEFB $21
C180 DEFB $15,$04 Coordinates: 15/ 04.
C182 DEFB $03
Key/ Door #05.
C183 DEFB $1C,$0D Coordinates: 1C/ 0D.
C185 DEFB $03
C186 DEFB $06,$05 Coordinates: 06/ 05.
C188 DEFB $03
Key/ Door #06.
C189 DEFB $08,$08 Coordinates: 08/ 08.
C18B DEFB $0E
C18C DEFB $0B,$06 Coordinates: 0B/ 06.
C18E DEFB $03
C18F DEFB $FF Terminator.
Portholes:
C190 DEFB $FF Terminator.
Pirates:
C191 DEFB $FF Terminator.
Items:
Item #01.
C192 DEFB $1F,$14 Coordinates: 1F/ 14.
C194 DEFB $02,$02 Sprite width/ height: 02/ 02.
C196 DEFB $04 Colour: GREEN.
C197 DEFB $01 Collected: NO.
C198 DEFB $64 UDG: Graphics_Chest (64).
Item #02.
C199 DEFB $15,$14 Coordinates: 15/ 14.
C19B DEFB $02,$02 Sprite width/ height: 02/ 02.
C19D DEFB $05 Colour: CYAN.
C19E DEFB $01 Collected: NO.
C19F DEFB $70 UDG: Graphics_LogBook (70).
Item #03.
C1A0 DEFB $06,$14 Coordinates: 06/ 14.
C1A2 DEFB $02,$02 Sprite width/ height: 02/ 02.
C1A4 DEFB $04 Colour: GREEN.
C1A5 DEFB $01 Collected: NO.
C1A6 DEFB $60 UDG: Graphics_Pistol (60).
Item #04.
C1A7 DEFB $20,$0F Coordinates: 20/ 0F.
C1A9 DEFB $02,$02 Sprite width/ height: 02/ 02.
C1AB DEFB $07 Colour: WHITE.
C1AC DEFB $01 Collected: NO.
C1AD DEFB $68 UDG: Graphics_Map (68).
Item #05.
C1AE DEFB $0F,$0F Coordinates: 0F/ 0F.
C1B0 DEFB $02,$02 Sprite width/ height: 02/ 02.
C1B2 DEFB $03 Colour: MAGENTA.
C1B3 DEFB $01 Collected: NO.
C1B4 DEFB $64 UDG: Graphics_Chest (64).
Item #06.
C1B5 DEFB $04,$0F Coordinates: 04/ 0F.
C1B7 DEFB $02,$02 Sprite width/ height: 02/ 02.
C1B9 DEFB $05 Colour: CYAN.
C1BA DEFB $01 Collected: NO.
C1BB DEFB $58 UDG: Graphics_Swag (58).
Item #07.
C1BC DEFB $1F,$0A Coordinates: 1F/ 0A.
C1BE DEFB $02,$02 Sprite width/ height: 02/ 02.
C1C0 DEFB $07 Colour: WHITE.
C1C1 DEFB $01 Collected: NO.
C1C2 DEFB $50 UDG: Graphics_CandleStick (50).
Item #08.
C1C3 DEFB $15,$0A Coordinates: 15/ 0A.
C1C5 DEFB $02,$02 Sprite width/ height: 02/ 02.
C1C7 DEFB $05 Colour: CYAN.
C1C8 DEFB $01 Collected: NO.
C1C9 DEFB $6C UDG: Graphics_SpyGlass (6C).
Item #09.
C1CA DEFB $15,$05 Coordinates: 15/ 05.
C1CC DEFB $02,$02 Sprite width/ height: 02/ 02.
C1CE DEFB $04 Colour: GREEN.
C1CF DEFB $01 Collected: NO.
C1D0 DEFB $64 UDG: Graphics_Chest (64).
Item #10.
C1D1 DEFB $06,$05 Coordinates: 06/ 05.
C1D3 DEFB $02,$02 Sprite width/ height: 02/ 02.
C1D5 DEFB $07 Colour: WHITE.
C1D6 DEFB $01 Collected: NO.
C1D7 DEFB $54 UDG: Graphics_Sword (54).
C1D8 DEFB $FF Terminator.
Furniture:
Item #01.
C1D9 DEFB $15,$11 Coordinates: 15/ 11.
C1DB DEFB $20 UDG: Graphics_Barrels (20).
C1DC DEFB $04 Colour: GREEN.
Item #02.
C1DD DEFB $13,$07 Coordinates: 13/ 07.
C1DF DEFB $20 UDG: Graphics_Barrels (20).
C1E0 DEFB $05 Colour: CYAN.
C1E1 DEFB $FF Terminator.
Lifts:
Lift #01.
C1E2 DEFB $19,$13 Coordinates: 19/ 13.
C1E4 DEFB $03,$01
C1E6 DEFB $00 Horizontal movement: NONE.
C1E7 DEFB $FF Vertical movement: -1.
C1E8 DEFB $24,$04,$01
C1EB DEFB $05 Colour: CYAN.
C1EC DEFB $13,$03,$03,$01,$00,$00
Lift #02.
C1F2 DEFB $0D,$04 Coordinates: 0D/ 04.
C1F4 DEFB $03,$01
C1F6 DEFB $00 Horizontal movement: NONE.
C1F7 DEFB $01 Vertical movement: +1.
C1F8 DEFB $24,$04,$01
C1FB DEFB $05 Colour: CYAN.
C1FC DEFB $13,$03,$03,$01,$00,$00
C202 DEFB $FF Terminator.
Disappearing floors:
C203 DEFB $FF Terminator.
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