Game status buffer |
Prev: BF66 | Up: Map | Next: C12D |
See Room #16.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom16 | C05D | DEFB $07 | Key Colour: WHITE. | |
C05E | DEFB $06 | Closed Door Colour: YELLOW. | ||
C05F | DEFB $00 | Unused?: BLACK. | ||
C060 | DEFB $06 | Scaffolding Colour: YELLOW. | ||
C061 | DEFB $00 | Border Colour: BLACK. | ||
C062 | DEFB $00 | Paper Colour: BLACK. | ||
C063 | DEFB $02 | Ladder Colour: RED. | ||
C064 | DEFB $FF | Terminator. | ||
Room scaffolding:
Scaffold #01.
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C065 | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
C067 | DEFB $10 | Length: 10. | ||
Scaffold #02.
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C068 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
C06A | DEFB $0B | Length: 0B. | ||
Scaffold #03.
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C06B | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
C06D | DEFB $0B | Length: 0B. | ||
Scaffold #04.
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C06E | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
C070 | DEFB $0B | Length: 0B. | ||
Scaffold #05.
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C071 | DEFB $05,$0D | Start Coordinates: 05/ 0D. | ||
C073 | DEFB $02 | Length: 02. | ||
Scaffold #06.
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C074 | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
C076 | DEFB $0B | Length: 0B. | ||
Scaffold #07.
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C077 | DEFB $05,$03 | Start Coordinates: 05/ 03. | ||
C079 | DEFB $02 | Length: 02. | ||
C07A | DEFB $FF | Terminator. | ||
Doors:
Door #01.
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C07B | DEFB $1D,$11 | Coordinates: 1D/ 11. | ||
C07D | DEFB $05 | Colour: CYAN. | ||
C07E | DEFB $0B | Leads to room: 0B. | ||
Door #02.
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C07F | DEFB $04,$11 | Coordinates: 04/ 11. | ||
C081 | DEFB $04 | Colour: GREEN. | ||
C082 | DEFB $04 | Leads to room: 04. | ||
Door #03.
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C083 | DEFB $0F,$07 | Coordinates: 0F/ 07. | ||
C085 | DEFB $04 | Colour: GREEN. | ||
C086 | DEFB $06 | Leads to room: 06. | ||
C087 | DEFB $FF | Terminator. | ||
Ladders:
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C088 | DEFB $FF | Terminator. | ||
Keys and locked doors.
Key/ Door #01.
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C089 | DEFB $1A,$17 | Coordinates: 1A/ 17. | ||
C08B | DEFB $17 | |||
C08C | DEFB $0B,$01 | Coordinates: 0B/ 01. | ||
C08E | DEFB $03 | |||
Key/ Door #02.
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C08F | DEFB $12,$17 | Coordinates: 12/ 17. | ||
C091 | DEFB $05 | |||
C092 | DEFB $10,$02 | Coordinates: 10/ 02. | ||
C094 | DEFB $03 | |||
Key/ Door #03.
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C095 | DEFB $1C,$0D | Coordinates: 1C/ 0D. | ||
C097 | DEFB $20 | |||
C098 | DEFB $06,$03 | Coordinates: 06/ 03. | ||
C09A | DEFB $03 | |||
Key/ Door #04.
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C09B | DEFB $14,$0D | Coordinates: 14/ 0D. | ||
C09D | DEFB $18 | |||
C09E | DEFB $06,$04 | Coordinates: 06/ 04. | ||
C0A0 | DEFB $03 | |||
Key/ Door #05.
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C0A1 | DEFB $1A,$08 | Coordinates: 1A/ 08. | ||
C0A3 | DEFB $20 | |||
C0A4 | DEFB $15,$05 | Coordinates: 15/ 05. | ||
C0A6 | DEFB $03 | |||
Key/ Door #06.
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C0A7 | DEFB $12,$08 | Coordinates: 12/ 08. | ||
C0A9 | DEFB $15 | |||
C0AA | DEFB $15,$06 | Coordinates: 15/ 06. | ||
C0AC | DEFB $03 | |||
C0AD | DEFB $FF | Terminator. | ||
Portholes:
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C0AE | DEFB $FF | Terminator. | ||
Pirates:
Pirate #01.
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C0AF | DEFB $21,$10 | Coordinates: 21/ 10. | ||
C0B1 | DEFB $03,$03 | |||
C0B3 | DEFB $FF | Horizontal movement: -1. | ||
C0B4 | DEFB $00,$20,$02,$03 | |||
C0B8 | DEFB $05 | Colour: CYAN. | ||
C0B9 | DEFB $01,$03,$00,$21,$10,$03 | |||
Pirate #02.
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C0BF | DEFB $07,$06 | Coordinates: 07/ 06. | ||
C0C1 | DEFB $03,$03 | |||
C0C3 | DEFB $FF | Horizontal movement: -1. | ||
C0C4 | DEFB $00,$20,$02,$03 | |||
C0C8 | DEFB $05 | Colour: CYAN. | ||
C0C9 | DEFB $01,$03,$00,$07,$06,$03 | |||
C0CF | DEFB $FF | Terminator. | ||
Items:
Item #01.
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C0D0 | DEFB $1E,$14 | Coordinates: 1E/ 14. | ||
C0D2 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C0D4 | DEFB $04 | Colour: GREEN. | ||
C0D5 | DEFB $01 | Collected: NO. | ||
C0D6 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #02.
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C0D7 | DEFB $18,$14 | Coordinates: 18/ 14. | ||
C0D9 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C0DB | DEFB $07 | Colour: WHITE. | ||
C0DC | DEFB $01 | Collected: NO. | ||
C0DD | DEFB $68 | UDG: Graphics_Map (68). | ||
Item #03.
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C0DE | DEFB $12,$0F | Coordinates: 12/ 0F. | ||
C0E0 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C0E2 | DEFB $05 | Colour: CYAN. | ||
C0E3 | DEFB $01 | Collected: NO. | ||
C0E4 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #04.
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C0E5 | DEFB $1A,$0A | Coordinates: 1A/ 0A. | ||
C0E7 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C0E9 | DEFB $03 | Colour: MAGENTA. | ||
C0EA | DEFB $01 | Collected: NO. | ||
C0EB | DEFB $60 | UDG: Graphics_Pistol (60). | ||
Item #05.
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C0EC | DEFB $1F,$0A | Coordinates: 1F/ 0A. | ||
C0EE | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C0F0 | DEFB $07 | Colour: WHITE. | ||
C0F1 | DEFB $01 | Collected: NO. | ||
C0F2 | DEFB $50 | UDG: Graphics_CandleStick (50). | ||
Item #06.
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C0F3 | DEFB $1E,$05 | Coordinates: 1E/ 05. | ||
C0F5 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C0F7 | DEFB $04 | Colour: GREEN. | ||
C0F8 | DEFB $01 | Collected: NO. | ||
C0F9 | DEFB $6C | UDG: Graphics_SpyGlass (6C). | ||
Item #07.
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C0FA | DEFB $16,$05 | Coordinates: 16/ 05. | ||
C0FC | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C0FE | DEFB $05 | Colour: CYAN. | ||
C0FF | DEFB $01 | Collected: NO. | ||
C100 | DEFB $58 | UDG: Graphics_Swag (58). | ||
C101 | DEFB $FF | Terminator. | ||
Furniture:
Item #01.
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C102 | DEFB $19,$11 | Coordinates: 19/ 11. | ||
C104 | DEFB $68 | UDG: Graphics_Stack3 (68). | ||
C105 | DEFB $04 | Colour: GREEN. | ||
Item #02.
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C106 | DEFB $13,$0C | Coordinates: 13/ 0C. | ||
C108 | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
C109 | DEFB $03 | Colour: MAGENTA. | ||
C10A | DEFB $FF | Terminator. | ||
Lifts:
Lift #01.
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C10B | DEFB $0B,$0D | Coordinates: 0B/ 0D. | ||
C10D | DEFB $03,$03 | |||
C10F | DEFB $00 | Horizontal movement: NONE. | ||
C110 | DEFB $01 | Vertical movement: +1. | ||
C111 | DEFB $24,$03,$01 | |||
C114 | DEFB $05 | Colour: CYAN. | ||
C115 | DEFB $13,$03,$03,$01,$00,$00 | |||
Lift #02.
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C11B | DEFB $08,$0D | Coordinates: 08/ 0D. | ||
C11D | DEFB $03,$03 | |||
C11F | DEFB $00 | Horizontal movement: NONE. | ||
C120 | DEFB $FF | Vertical movement: -1. | ||
C121 | DEFB $24,$03,$01 | |||
C124 | DEFB $05 | Colour: CYAN. | ||
C125 | DEFB $13,$03,$03,$01,$00,$00 | |||
C12B | DEFB $FF | Terminator. | ||
Disappearing floors:
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C12C | DEFB $FF | Terminator. |
Prev: BF66 | Up: Map | Next: C12D |