|  | Game status buffer | 
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| 
See Room #16.
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|   
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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| DataRoom16 | C05D | DEFB $07 | Key Colour: WHITE. | |
| C05E | DEFB $06 | Closed Door Colour: YELLOW. | ||
| C05F | DEFB $00 | Unused?: BLACK. | ||
| C060 | DEFB $06 | Scaffolding Colour: YELLOW. | ||
| C061 | DEFB $00 | Border Colour: BLACK. | ||
| C062 | DEFB $00 | Paper Colour: BLACK. | ||
| C063 | DEFB $02 | Ladder Colour: RED. | ||
| C064 | DEFB $FF | Terminator. | ||
| 
Room scaffolding:
 
Scaffold #01.
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| C065 | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
| C067 | DEFB $10 | Length: 10. | ||
| 
Scaffold #02.
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| C068 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
| C06A | DEFB $0B | Length: 0B. | ||
| 
Scaffold #03.
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| C06B | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
| C06D | DEFB $0B | Length: 0B. | ||
| 
Scaffold #04.
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| C06E | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
| C070 | DEFB $0B | Length: 0B. | ||
| 
Scaffold #05.
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| C071 | DEFB $05,$0D | Start Coordinates: 05/ 0D. | ||
| C073 | DEFB $02 | Length: 02. | ||
| 
Scaffold #06.
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| C074 | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
| C076 | DEFB $0B | Length: 0B. | ||
| 
Scaffold #07.
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| C077 | DEFB $05,$03 | Start Coordinates: 05/ 03. | ||
| C079 | DEFB $02 | Length: 02. | ||
| C07A | DEFB $FF | Terminator. | ||
| 
Doors:
 
Door #01.
 | ||||
| C07B | DEFB $1D,$11 | Coordinates: 1D/ 11. | ||
| C07D | DEFB $05 | Colour: CYAN. | ||
| C07E | DEFB $0B | Leads to room: 0B. | ||
| 
Door #02.
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| C07F | DEFB $04,$11 | Coordinates: 04/ 11. | ||
| C081 | DEFB $04 | Colour: GREEN. | ||
| C082 | DEFB $04 | Leads to room: 04. | ||
| 
Door #03.
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| C083 | DEFB $0F,$07 | Coordinates: 0F/ 07. | ||
| C085 | DEFB $04 | Colour: GREEN. | ||
| C086 | DEFB $06 | Leads to room: 06. | ||
| C087 | DEFB $FF | Terminator. | ||
| 
Ladders:
 | ||||
| C088 | DEFB $FF | Terminator. | ||
| 
Keys and locked doors.
 
Key/ Door #01.
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| C089 | DEFB $1A,$17 | Coordinates: 1A/ 17. | ||
| C08B | DEFB $17 | |||
| C08C | DEFB $0B,$01 | Coordinates: 0B/ 01. | ||
| C08E | DEFB $03 | |||
| 
Key/ Door #02.
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| C08F | DEFB $12,$17 | Coordinates: 12/ 17. | ||
| C091 | DEFB $05 | |||
| C092 | DEFB $10,$02 | Coordinates: 10/ 02. | ||
| C094 | DEFB $03 | |||
| 
Key/ Door #03.
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| C095 | DEFB $1C,$0D | Coordinates: 1C/ 0D. | ||
| C097 | DEFB $20 | |||
| C098 | DEFB $06,$03 | Coordinates: 06/ 03. | ||
| C09A | DEFB $03 | |||
| 
Key/ Door #04.
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| C09B | DEFB $14,$0D | Coordinates: 14/ 0D. | ||
| C09D | DEFB $18 | |||
| C09E | DEFB $06,$04 | Coordinates: 06/ 04. | ||
| C0A0 | DEFB $03 | |||
| 
Key/ Door #05.
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| C0A1 | DEFB $1A,$08 | Coordinates: 1A/ 08. | ||
| C0A3 | DEFB $20 | |||
| C0A4 | DEFB $15,$05 | Coordinates: 15/ 05. | ||
| C0A6 | DEFB $03 | |||
| 
Key/ Door #06.
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| C0A7 | DEFB $12,$08 | Coordinates: 12/ 08. | ||
| C0A9 | DEFB $15 | |||
| C0AA | DEFB $15,$06 | Coordinates: 15/ 06. | ||
| C0AC | DEFB $03 | |||
| C0AD | DEFB $FF | Terminator. | ||
| 
Portholes:
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| C0AE | DEFB $FF | Terminator. | ||
| 
Pirates:
 
Pirate #01.
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| C0AF | DEFB $21,$10 | Coordinates: 21/ 10. | ||
| C0B1 | DEFB $03,$03 | |||
| C0B3 | DEFB $FF | Horizontal movement: -1. | ||
| C0B4 | DEFB $00,$20,$02,$03 | |||
| C0B8 | DEFB $05 | Colour: CYAN. | ||
| C0B9 | DEFB $01,$03,$00,$21,$10,$03 | |||
| 
Pirate #02.
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| C0BF | DEFB $07,$06 | Coordinates: 07/ 06. | ||
| C0C1 | DEFB $03,$03 | |||
| C0C3 | DEFB $FF | Horizontal movement: -1. | ||
| C0C4 | DEFB $00,$20,$02,$03 | |||
| C0C8 | DEFB $05 | Colour: CYAN. | ||
| C0C9 | DEFB $01,$03,$00,$07,$06,$03 | |||
| C0CF | DEFB $FF | Terminator. | ||
| 
Items:
 
Item #01.
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| C0D0 | DEFB $1E,$14 | Coordinates: 1E/ 14. | ||
| C0D2 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C0D4 | DEFB $04 | Colour: GREEN. | ||
| C0D5 | DEFB $01 | Collected: NO. | ||
| C0D6 | DEFB $64 | UDG: Graphics_Chest (64). | ||
| 
Item #02.
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| C0D7 | DEFB $18,$14 | Coordinates: 18/ 14. | ||
| C0D9 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C0DB | DEFB $07 | Colour: WHITE. | ||
| C0DC | DEFB $01 | Collected: NO. | ||
| C0DD | DEFB $68 | UDG: Graphics_Map (68). | ||
| 
Item #03.
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| C0DE | DEFB $12,$0F | Coordinates: 12/ 0F. | ||
| C0E0 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C0E2 | DEFB $05 | Colour: CYAN. | ||
| C0E3 | DEFB $01 | Collected: NO. | ||
| C0E4 | DEFB $64 | UDG: Graphics_Chest (64). | ||
| 
Item #04.
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| C0E5 | DEFB $1A,$0A | Coordinates: 1A/ 0A. | ||
| C0E7 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C0E9 | DEFB $03 | Colour: MAGENTA. | ||
| C0EA | DEFB $01 | Collected: NO. | ||
| C0EB | DEFB $60 | UDG: Graphics_Pistol (60). | ||
| 
Item #05.
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| C0EC | DEFB $1F,$0A | Coordinates: 1F/ 0A. | ||
| C0EE | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C0F0 | DEFB $07 | Colour: WHITE. | ||
| C0F1 | DEFB $01 | Collected: NO. | ||
| C0F2 | DEFB $50 | UDG: Graphics_CandleStick (50). | ||
| 
Item #06.
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| C0F3 | DEFB $1E,$05 | Coordinates: 1E/ 05. | ||
| C0F5 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C0F7 | DEFB $04 | Colour: GREEN. | ||
| C0F8 | DEFB $01 | Collected: NO. | ||
| C0F9 | DEFB $6C | UDG: Graphics_SpyGlass (6C). | ||
| 
Item #07.
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| C0FA | DEFB $16,$05 | Coordinates: 16/ 05. | ||
| C0FC | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C0FE | DEFB $05 | Colour: CYAN. | ||
| C0FF | DEFB $01 | Collected: NO. | ||
| C100 | DEFB $58 | UDG: Graphics_Swag (58). | ||
| C101 | DEFB $FF | Terminator. | ||
| 
Furniture:
 
Item #01.
 | ||||
| C102 | DEFB $19,$11 | Coordinates: 19/ 11. | ||
| C104 | DEFB $68 | UDG: Graphics_Stack3 (68). | ||
| C105 | DEFB $04 | Colour: GREEN. | ||
| 
Item #02.
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| C106 | DEFB $13,$0C | Coordinates: 13/ 0C. | ||
| C108 | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
| C109 | DEFB $03 | Colour: MAGENTA. | ||
| C10A | DEFB $FF | Terminator. | ||
| 
Lifts:
 
Lift #01.
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| C10B | DEFB $0B,$0D | Coordinates: 0B/ 0D. | ||
| C10D | DEFB $03,$03 | |||
| C10F | DEFB $00 | Horizontal movement: NONE. | ||
| C110 | DEFB $01 | Vertical movement: +1. | ||
| C111 | DEFB $24,$03,$01 | |||
| C114 | DEFB $05 | Colour: CYAN. | ||
| C115 | DEFB $13,$03,$03,$01,$00,$00 | |||
| 
Lift #02.
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| C11B | DEFB $08,$0D | Coordinates: 08/ 0D. | ||
| C11D | DEFB $03,$03 | |||
| C11F | DEFB $00 | Horizontal movement: NONE. | ||
| C120 | DEFB $FF | Vertical movement: -1. | ||
| C121 | DEFB $24,$03,$01 | |||
| C124 | DEFB $05 | Colour: CYAN. | ||
| C125 | DEFB $13,$03,$03,$01,$00,$00 | |||
| C12B | DEFB $FF | Terminator. | ||
| 
Disappearing floors:
 | ||||
| C12C | DEFB $FF | Terminator. | ||
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