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Routines |
Prev: 54731 | Up: Map | Next: 54786 |
Used by the routine at TitleScreen.
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Use FRAMES as a timer.
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MenuKeypress | 54735 | LD BC,0 | Reset *FRAMES to 0000. | |
54738 | LD (23672),BC | |||
This entry point is used by the routine at ToggleMusic.
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MenuKeypress_Loop | 54742 | LD BC,(23672) | BC=*FRAMES. | |
54746 | LD A,B | Jump to DemoMode if the timer held by FRAMES is up. | ||
54747 | CP 4 | |||
54749 | JP Z,DemoMode | |||
54752 | CALL SmallPause | Call SmallPause (presumably to debounce). | ||
Fetch the players pressed key (if any) and handle it.
No keys being pressed returns a 255 response.
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54755 | CALL 654 | Call KEY_SCAN. | ||
54758 | LD A,E | Jump to ToggleMusic if the fire button has been pressed. | ||
54759 | CP 16 | |||
54761 | JP Z,ToggleMusic | |||
54764 | CP 255 | Return if any button has been pressed. | ||
54766 | RET NZ | |||
54767 | LD A,(23530) | Jump to MenuKeypress_Kempston if *ControlMethod is set to Kempston joystick (12). | ||
54770 | CP 12 | |||
54772 | JP Z,MenuKeypress_Kempston | |||
54775 | JR MenuKeypress_Loop | Jump to MenuKeypress_Loop. | ||
Handle checking if the player has pressed fire on their Kempston joystick.
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MenuKeypress_Kempston | 54777 | IN A,(31) | Read from the Kempston joystick port. | |
54779 | AND %00010000 | Jump to MenuKeypress_Loop if fire has not been pressed. | ||
54781 | JR Z,MenuKeypress_Loop | |||
54783 | LD A,35 | A=35. | ||
54785 | RET | Return. |
Prev: 54731 | Up: Map | Next: 54786 |