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Data |
Prev: 56133 | Up: Map | Next: 56326 |
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Sea Creature: 1.
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Data_SeaCreatures | 56134 | DEFB 0 | +0: Horizontal co-ordinate. | |
56135 | DEFB 0 | +1: Vertical co-ordinate. | ||
56136 | DEFB 0 | +2: Horizontal position in character block. | ||
56137 | DEFB 0 | +3: Vertical position in character block. | ||
56138 | DEFB 0 | +4: Horizontal movement indicator. | ||
56139 | DEFB 0 | +5: Vertical movement indicator. | ||
56140 | DEFB 0 | +6: Sprite/ frame ID. | ||
56141 | DEFB 0 | +7: Sprite width. | ||
56142 | DEFB 0 | +8: Sprite height. | ||
56143 | DEFB 0 | +9: INK colour. | ||
56144 | DEFB 0 | +10: Is this slot free? | ||
56145 | DEFB 0 | +11: Previous horizontal position in character block. | ||
56146 | DEFB 0 | +12: | ||
56147 | DEFB 0 | +13: Previous horizontal co-ordinate. | ||
56148 | DEFB 0 | +14: Previous vertical co-ordinate. | ||
56149 | DEFB 0 | +15: Previous vertical position in character block. | ||
56150 | DEFW 0 | +16: UDG graphics pointer. | ||
56152 | DEFB 0 | +18: Sprite increment value. | ||
56153 | DEFB 0 | +19: Maximum sprite frame ID value. | ||
56154 | DEFB 0 | +20: | ||
56155 | DEFB 0 | +21: | ||
56156 | DEFB 0 | +22: | ||
56157 | DEFB 0 | +23: | ||
Sea Creature: 2.
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56158 | DEFB 0 | +0: Horizontal co-ordinate. | ||
56159 | DEFB 0 | +1: Vertical co-ordinate. | ||
56160 | DEFB 0 | +2: Horizontal position in character block. | ||
56161 | DEFB 0 | +3: Vertical position in character block. | ||
56162 | DEFB 0 | +4: Horizontal movement indicator. | ||
56163 | DEFB 0 | +5: Vertical movement indicator. | ||
56164 | DEFB 0 | +6: Sprite/ frame ID. | ||
56165 | DEFB 0 | +7: Sprite width. | ||
56166 | DEFB 0 | +8: Sprite height. | ||
56167 | DEFB 0 | +9: INK colour. | ||
56168 | DEFB 0 | +10: Is this slot free? | ||
56169 | DEFB 0 | +11: Previous horizontal position in character block. | ||
56170 | DEFB 0 | +12: | ||
56171 | DEFB 0 | +13: Previous horizontal co-ordinate. | ||
56172 | DEFB 0 | +14: Previous vertical co-ordinate. | ||
56173 | DEFB 0 | +15: Previous vertical position in character block. | ||
56174 | DEFW 0 | +16: UDG graphics pointer. | ||
56176 | DEFB 0 | +18: Sprite increment value. | ||
56177 | DEFB 0 | +19: Maximum sprite frame ID value. | ||
56178 | DEFB 0 | +20: | ||
56179 | DEFB 0 | +21: | ||
56180 | DEFB 0 | +22: | ||
56181 | DEFB 0 | +23: | ||
Sea Creature: 3.
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56182 | DEFB 0 | +0: Horizontal co-ordinate. | ||
56183 | DEFB 0 | +1: Vertical co-ordinate. | ||
56184 | DEFB 0 | +2: Horizontal position in character block. | ||
56185 | DEFB 0 | +3: Vertical position in character block. | ||
56186 | DEFB 0 | +4: Horizontal movement indicator. | ||
56187 | DEFB 0 | +5: Vertical movement indicator. | ||
56188 | DEFB 0 | +6: Sprite/ frame ID. | ||
56189 | DEFB 0 | +7: Sprite width. | ||
56190 | DEFB 0 | +8: Sprite height. | ||
56191 | DEFB 0 | +9: INK colour. | ||
56192 | DEFB 0 | +10: Is this slot free? | ||
56193 | DEFB 0 | +11: Previous horizontal position in character block. | ||
56194 | DEFB 0 | +12: | ||
56195 | DEFB 0 | +13: Previous horizontal co-ordinate. | ||
56196 | DEFB 0 | +14: Previous vertical co-ordinate. | ||
56197 | DEFB 0 | +15: Previous vertical position in character block. | ||
56198 | DEFW 0 | +16: UDG graphics pointer. | ||
56200 | DEFB 0 | +18: Sprite increment value. | ||
56201 | DEFB 0 | +19: Maximum sprite frame ID value. | ||
56202 | DEFB 0 | +20: | ||
56203 | DEFB 0 | +21: | ||
56204 | DEFB 0 | +22: | ||
56205 | DEFB 0 | +23: | ||
Sea Creature: 4.
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56206 | DEFB 0 | +0: Horizontal co-ordinate. | ||
56207 | DEFB 0 | +1: Vertical co-ordinate. | ||
56208 | DEFB 0 | +2: Horizontal position in character block. | ||
56209 | DEFB 0 | +3: Vertical position in character block. | ||
56210 | DEFB 0 | +4: Horizontal movement indicator. | ||
56211 | DEFB 0 | +5: Vertical movement indicator. | ||
56212 | DEFB 0 | +6: Sprite/ frame ID. | ||
56213 | DEFB 0 | +7: Sprite width. | ||
56214 | DEFB 0 | +8: Sprite height. | ||
56215 | DEFB 0 | +9: INK colour. | ||
56216 | DEFB 0 | +10: Is this slot free? | ||
56217 | DEFB 0 | +11: Previous horizontal position in character block. | ||
56218 | DEFB 0 | +12: | ||
56219 | DEFB 0 | +13: Previous horizontal co-ordinate. | ||
56220 | DEFB 0 | +14: Previous vertical co-ordinate. | ||
56221 | DEFB 0 | +15: Previous vertical position in character block. | ||
56222 | DEFW 0 | +16: UDG graphics pointer. | ||
56224 | DEFB 0 | +18: Sprite increment value. | ||
56225 | DEFB 0 | +19: Maximum sprite frame ID value. | ||
56226 | DEFB 0 | +20: | ||
56227 | DEFB 0 | +21: | ||
56228 | DEFB 0 | +22: | ||
56229 | DEFB 0 | +23: | ||
Sea Creature: 5.
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56230 | DEFB 0 | +0: Horizontal co-ordinate. | ||
56231 | DEFB 0 | +1: Vertical co-ordinate. | ||
56232 | DEFB 0 | +2: Horizontal position in character block. | ||
56233 | DEFB 0 | +3: Vertical position in character block. | ||
56234 | DEFB 0 | +4: Horizontal movement indicator. | ||
56235 | DEFB 0 | +5: Vertical movement indicator. | ||
56236 | DEFB 0 | +6: Sprite/ frame ID. | ||
56237 | DEFB 0 | +7: Sprite width. | ||
56238 | DEFB 0 | +8: Sprite height. | ||
56239 | DEFB 0 | +9: INK colour. | ||
56240 | DEFB 0 | +10: Is this slot free? | ||
56241 | DEFB 0 | +11: Previous horizontal position in character block. | ||
56242 | DEFB 0 | +12: | ||
56243 | DEFB 0 | +13: Previous horizontal co-ordinate. | ||
56244 | DEFB 0 | +14: Previous vertical co-ordinate. | ||
56245 | DEFB 0 | +15: Previous vertical position in character block. | ||
56246 | DEFW 0 | +16: UDG graphics pointer. | ||
56248 | DEFB 0 | +18: Sprite increment value. | ||
56249 | DEFB 0 | +19: Maximum sprite frame ID value. | ||
56250 | DEFB 0 | +20: | ||
56251 | DEFB 0 | +21: | ||
56252 | DEFB 0 | +22: | ||
56253 | DEFB 0 | +23: | ||
Sea Creature: 6.
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56254 | DEFB 0 | +0: Horizontal co-ordinate. | ||
56255 | DEFB 0 | +1: Vertical co-ordinate. | ||
56256 | DEFB 0 | +2: Horizontal position in character block. | ||
56257 | DEFB 0 | +3: Vertical position in character block. | ||
56258 | DEFB 0 | +4: Horizontal movement indicator. | ||
56259 | DEFB 0 | +5: Vertical movement indicator. | ||
56260 | DEFB 0 | +6: Sprite/ frame ID. | ||
56261 | DEFB 0 | +7: Sprite width. | ||
56262 | DEFB 0 | +8: Sprite height. | ||
56263 | DEFB 0 | +9: INK colour. | ||
56264 | DEFB 0 | +10: Is this slot free? | ||
56265 | DEFB 0 | +11: Previous horizontal position in character block. | ||
56266 | DEFB 0 | +12: | ||
56267 | DEFB 0 | +13: Previous horizontal co-ordinate. | ||
56268 | DEFB 0 | +14: Previous vertical co-ordinate. | ||
56269 | DEFB 0 | +15: Previous vertical position in character block. | ||
56270 | DEFW 0 | +16: UDG graphics pointer. | ||
56272 | DEFB 0 | +18: Sprite increment value. | ||
56273 | DEFB 0 | +19: Maximum sprite frame ID value. | ||
56274 | DEFB 0 | +20: | ||
56275 | DEFB 0 | +21: | ||
56276 | DEFB 0 | +22: | ||
56277 | DEFB 0 | +23: | ||
Sea Creature: 7.
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56278 | DEFB 0 | +0: Horizontal co-ordinate. | ||
56279 | DEFB 0 | +1: Vertical co-ordinate. | ||
56280 | DEFB 0 | +2: Horizontal position in character block. | ||
56281 | DEFB 0 | +3: Vertical position in character block. | ||
56282 | DEFB 0 | +4: Horizontal movement indicator. | ||
56283 | DEFB 0 | +5: Vertical movement indicator. | ||
56284 | DEFB 0 | +6: Sprite/ frame ID. | ||
56285 | DEFB 0 | +7: Sprite width. | ||
56286 | DEFB 0 | +8: Sprite height. | ||
56287 | DEFB 0 | +9: INK colour. | ||
56288 | DEFB 0 | +10: Is this slot free? | ||
56289 | DEFB 0 | +11: Previous horizontal position in character block. | ||
56290 | DEFB 0 | +12: | ||
56291 | DEFB 0 | +13: Previous horizontal co-ordinate. | ||
56292 | DEFB 0 | +14: Previous vertical co-ordinate. | ||
56293 | DEFB 0 | +15: Previous vertical position in character block. | ||
56294 | DEFW 0 | +16: UDG graphics pointer. | ||
56296 | DEFB 0 | +18: Sprite increment value. | ||
56297 | DEFB 0 | +19: Maximum sprite frame ID value. | ||
56298 | DEFB 0 | +20: | ||
56299 | DEFB 0 | +21: | ||
56300 | DEFB 0 | +22: | ||
56301 | DEFB 0 | +23: | ||
Sea Creature: 8.
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56302 | DEFB 0 | +0: Horizontal co-ordinate. | ||
56303 | DEFB 0 | +1: Vertical co-ordinate. | ||
56304 | DEFB 0 | +2: Horizontal position in character block. | ||
56305 | DEFB 0 | +3: Vertical position in character block. | ||
56306 | DEFB 0 | +4: Horizontal movement indicator. | ||
56307 | DEFB 0 | +5: Vertical movement indicator. | ||
56308 | DEFB 0 | +6: Sprite/ frame ID. | ||
56309 | DEFB 0 | +7: Sprite width. | ||
56310 | DEFB 0 | +8: Sprite height. | ||
56311 | DEFB 0 | +9: INK colour. | ||
56312 | DEFB 0 | +10: Is this slot free? | ||
56313 | DEFB 0 | +11: Previous horizontal position in character block. | ||
56314 | DEFB 0 | +12: | ||
56315 | DEFB 0 | +13: Previous horizontal co-ordinate. | ||
56316 | DEFB 0 | +14: Previous vertical co-ordinate. | ||
56317 | DEFB 0 | +15: Previous vertical position in character block. | ||
56318 | DEFW 0 | +16: UDG graphics pointer. | ||
56320 | DEFB 0 | +18: Sprite increment value. | ||
56321 | DEFB 0 | +19: Maximum sprite frame ID value. | ||
56322 | DEFB 0 | +20: | ||
56323 | DEFB 0 | +21: | ||
56324 | DEFB 0 | +22: | ||
56325 | DEFB 0 | +23: |
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