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Data |
| Prev: 56133 | Up: Map | Next: 56326 |
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Sea Creature: 1.
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| Data_SeaCreatures | 56134 | DEFB 0 | +0: Horizontal co-ordinate. | |
| 56135 | DEFB 0 | +1: Vertical co-ordinate. | ||
| 56136 | DEFB 0 | +2: Horizontal position in character block. | ||
| 56137 | DEFB 0 | +3: Vertical position in character block. | ||
| 56138 | DEFB 0 | +4: Horizontal movement indicator. | ||
| 56139 | DEFB 0 | +5: Vertical movement indicator. | ||
| 56140 | DEFB 0 | +6: Sprite/ frame ID. | ||
| 56141 | DEFB 0 | +7: Sprite width. | ||
| 56142 | DEFB 0 | +8: Sprite height. | ||
| 56143 | DEFB 0 | +9: INK colour. | ||
| 56144 | DEFB 0 | +10: Is this slot free? | ||
| 56145 | DEFB 0 | +11: Previous horizontal position in character block. | ||
| 56146 | DEFB 0 | +12: | ||
| 56147 | DEFB 0 | +13: Previous horizontal co-ordinate. | ||
| 56148 | DEFB 0 | +14: Previous vertical co-ordinate. | ||
| 56149 | DEFB 0 | +15: Previous vertical position in character block. | ||
| 56150 | DEFW 0 | +16: UDG graphics pointer. | ||
| 56152 | DEFB 0 | +18: Sprite increment value. | ||
| 56153 | DEFB 0 | +19: Maximum sprite frame ID value. | ||
| 56154 | DEFB 0 | +20: | ||
| 56155 | DEFB 0 | +21: | ||
| 56156 | DEFB 0 | +22: | ||
| 56157 | DEFB 0 | +23: | ||
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Sea Creature: 2.
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| 56158 | DEFB 0 | +0: Horizontal co-ordinate. | ||
| 56159 | DEFB 0 | +1: Vertical co-ordinate. | ||
| 56160 | DEFB 0 | +2: Horizontal position in character block. | ||
| 56161 | DEFB 0 | +3: Vertical position in character block. | ||
| 56162 | DEFB 0 | +4: Horizontal movement indicator. | ||
| 56163 | DEFB 0 | +5: Vertical movement indicator. | ||
| 56164 | DEFB 0 | +6: Sprite/ frame ID. | ||
| 56165 | DEFB 0 | +7: Sprite width. | ||
| 56166 | DEFB 0 | +8: Sprite height. | ||
| 56167 | DEFB 0 | +9: INK colour. | ||
| 56168 | DEFB 0 | +10: Is this slot free? | ||
| 56169 | DEFB 0 | +11: Previous horizontal position in character block. | ||
| 56170 | DEFB 0 | +12: | ||
| 56171 | DEFB 0 | +13: Previous horizontal co-ordinate. | ||
| 56172 | DEFB 0 | +14: Previous vertical co-ordinate. | ||
| 56173 | DEFB 0 | +15: Previous vertical position in character block. | ||
| 56174 | DEFW 0 | +16: UDG graphics pointer. | ||
| 56176 | DEFB 0 | +18: Sprite increment value. | ||
| 56177 | DEFB 0 | +19: Maximum sprite frame ID value. | ||
| 56178 | DEFB 0 | +20: | ||
| 56179 | DEFB 0 | +21: | ||
| 56180 | DEFB 0 | +22: | ||
| 56181 | DEFB 0 | +23: | ||
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Sea Creature: 3.
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| 56182 | DEFB 0 | +0: Horizontal co-ordinate. | ||
| 56183 | DEFB 0 | +1: Vertical co-ordinate. | ||
| 56184 | DEFB 0 | +2: Horizontal position in character block. | ||
| 56185 | DEFB 0 | +3: Vertical position in character block. | ||
| 56186 | DEFB 0 | +4: Horizontal movement indicator. | ||
| 56187 | DEFB 0 | +5: Vertical movement indicator. | ||
| 56188 | DEFB 0 | +6: Sprite/ frame ID. | ||
| 56189 | DEFB 0 | +7: Sprite width. | ||
| 56190 | DEFB 0 | +8: Sprite height. | ||
| 56191 | DEFB 0 | +9: INK colour. | ||
| 56192 | DEFB 0 | +10: Is this slot free? | ||
| 56193 | DEFB 0 | +11: Previous horizontal position in character block. | ||
| 56194 | DEFB 0 | +12: | ||
| 56195 | DEFB 0 | +13: Previous horizontal co-ordinate. | ||
| 56196 | DEFB 0 | +14: Previous vertical co-ordinate. | ||
| 56197 | DEFB 0 | +15: Previous vertical position in character block. | ||
| 56198 | DEFW 0 | +16: UDG graphics pointer. | ||
| 56200 | DEFB 0 | +18: Sprite increment value. | ||
| 56201 | DEFB 0 | +19: Maximum sprite frame ID value. | ||
| 56202 | DEFB 0 | +20: | ||
| 56203 | DEFB 0 | +21: | ||
| 56204 | DEFB 0 | +22: | ||
| 56205 | DEFB 0 | +23: | ||
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Sea Creature: 4.
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| 56206 | DEFB 0 | +0: Horizontal co-ordinate. | ||
| 56207 | DEFB 0 | +1: Vertical co-ordinate. | ||
| 56208 | DEFB 0 | +2: Horizontal position in character block. | ||
| 56209 | DEFB 0 | +3: Vertical position in character block. | ||
| 56210 | DEFB 0 | +4: Horizontal movement indicator. | ||
| 56211 | DEFB 0 | +5: Vertical movement indicator. | ||
| 56212 | DEFB 0 | +6: Sprite/ frame ID. | ||
| 56213 | DEFB 0 | +7: Sprite width. | ||
| 56214 | DEFB 0 | +8: Sprite height. | ||
| 56215 | DEFB 0 | +9: INK colour. | ||
| 56216 | DEFB 0 | +10: Is this slot free? | ||
| 56217 | DEFB 0 | +11: Previous horizontal position in character block. | ||
| 56218 | DEFB 0 | +12: | ||
| 56219 | DEFB 0 | +13: Previous horizontal co-ordinate. | ||
| 56220 | DEFB 0 | +14: Previous vertical co-ordinate. | ||
| 56221 | DEFB 0 | +15: Previous vertical position in character block. | ||
| 56222 | DEFW 0 | +16: UDG graphics pointer. | ||
| 56224 | DEFB 0 | +18: Sprite increment value. | ||
| 56225 | DEFB 0 | +19: Maximum sprite frame ID value. | ||
| 56226 | DEFB 0 | +20: | ||
| 56227 | DEFB 0 | +21: | ||
| 56228 | DEFB 0 | +22: | ||
| 56229 | DEFB 0 | +23: | ||
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Sea Creature: 5.
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| 56230 | DEFB 0 | +0: Horizontal co-ordinate. | ||
| 56231 | DEFB 0 | +1: Vertical co-ordinate. | ||
| 56232 | DEFB 0 | +2: Horizontal position in character block. | ||
| 56233 | DEFB 0 | +3: Vertical position in character block. | ||
| 56234 | DEFB 0 | +4: Horizontal movement indicator. | ||
| 56235 | DEFB 0 | +5: Vertical movement indicator. | ||
| 56236 | DEFB 0 | +6: Sprite/ frame ID. | ||
| 56237 | DEFB 0 | +7: Sprite width. | ||
| 56238 | DEFB 0 | +8: Sprite height. | ||
| 56239 | DEFB 0 | +9: INK colour. | ||
| 56240 | DEFB 0 | +10: Is this slot free? | ||
| 56241 | DEFB 0 | +11: Previous horizontal position in character block. | ||
| 56242 | DEFB 0 | +12: | ||
| 56243 | DEFB 0 | +13: Previous horizontal co-ordinate. | ||
| 56244 | DEFB 0 | +14: Previous vertical co-ordinate. | ||
| 56245 | DEFB 0 | +15: Previous vertical position in character block. | ||
| 56246 | DEFW 0 | +16: UDG graphics pointer. | ||
| 56248 | DEFB 0 | +18: Sprite increment value. | ||
| 56249 | DEFB 0 | +19: Maximum sprite frame ID value. | ||
| 56250 | DEFB 0 | +20: | ||
| 56251 | DEFB 0 | +21: | ||
| 56252 | DEFB 0 | +22: | ||
| 56253 | DEFB 0 | +23: | ||
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Sea Creature: 6.
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| 56254 | DEFB 0 | +0: Horizontal co-ordinate. | ||
| 56255 | DEFB 0 | +1: Vertical co-ordinate. | ||
| 56256 | DEFB 0 | +2: Horizontal position in character block. | ||
| 56257 | DEFB 0 | +3: Vertical position in character block. | ||
| 56258 | DEFB 0 | +4: Horizontal movement indicator. | ||
| 56259 | DEFB 0 | +5: Vertical movement indicator. | ||
| 56260 | DEFB 0 | +6: Sprite/ frame ID. | ||
| 56261 | DEFB 0 | +7: Sprite width. | ||
| 56262 | DEFB 0 | +8: Sprite height. | ||
| 56263 | DEFB 0 | +9: INK colour. | ||
| 56264 | DEFB 0 | +10: Is this slot free? | ||
| 56265 | DEFB 0 | +11: Previous horizontal position in character block. | ||
| 56266 | DEFB 0 | +12: | ||
| 56267 | DEFB 0 | +13: Previous horizontal co-ordinate. | ||
| 56268 | DEFB 0 | +14: Previous vertical co-ordinate. | ||
| 56269 | DEFB 0 | +15: Previous vertical position in character block. | ||
| 56270 | DEFW 0 | +16: UDG graphics pointer. | ||
| 56272 | DEFB 0 | +18: Sprite increment value. | ||
| 56273 | DEFB 0 | +19: Maximum sprite frame ID value. | ||
| 56274 | DEFB 0 | +20: | ||
| 56275 | DEFB 0 | +21: | ||
| 56276 | DEFB 0 | +22: | ||
| 56277 | DEFB 0 | +23: | ||
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Sea Creature: 7.
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| 56278 | DEFB 0 | +0: Horizontal co-ordinate. | ||
| 56279 | DEFB 0 | +1: Vertical co-ordinate. | ||
| 56280 | DEFB 0 | +2: Horizontal position in character block. | ||
| 56281 | DEFB 0 | +3: Vertical position in character block. | ||
| 56282 | DEFB 0 | +4: Horizontal movement indicator. | ||
| 56283 | DEFB 0 | +5: Vertical movement indicator. | ||
| 56284 | DEFB 0 | +6: Sprite/ frame ID. | ||
| 56285 | DEFB 0 | +7: Sprite width. | ||
| 56286 | DEFB 0 | +8: Sprite height. | ||
| 56287 | DEFB 0 | +9: INK colour. | ||
| 56288 | DEFB 0 | +10: Is this slot free? | ||
| 56289 | DEFB 0 | +11: Previous horizontal position in character block. | ||
| 56290 | DEFB 0 | +12: | ||
| 56291 | DEFB 0 | +13: Previous horizontal co-ordinate. | ||
| 56292 | DEFB 0 | +14: Previous vertical co-ordinate. | ||
| 56293 | DEFB 0 | +15: Previous vertical position in character block. | ||
| 56294 | DEFW 0 | +16: UDG graphics pointer. | ||
| 56296 | DEFB 0 | +18: Sprite increment value. | ||
| 56297 | DEFB 0 | +19: Maximum sprite frame ID value. | ||
| 56298 | DEFB 0 | +20: | ||
| 56299 | DEFB 0 | +21: | ||
| 56300 | DEFB 0 | +22: | ||
| 56301 | DEFB 0 | +23: | ||
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Sea Creature: 8.
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| 56302 | DEFB 0 | +0: Horizontal co-ordinate. | ||
| 56303 | DEFB 0 | +1: Vertical co-ordinate. | ||
| 56304 | DEFB 0 | +2: Horizontal position in character block. | ||
| 56305 | DEFB 0 | +3: Vertical position in character block. | ||
| 56306 | DEFB 0 | +4: Horizontal movement indicator. | ||
| 56307 | DEFB 0 | +5: Vertical movement indicator. | ||
| 56308 | DEFB 0 | +6: Sprite/ frame ID. | ||
| 56309 | DEFB 0 | +7: Sprite width. | ||
| 56310 | DEFB 0 | +8: Sprite height. | ||
| 56311 | DEFB 0 | +9: INK colour. | ||
| 56312 | DEFB 0 | +10: Is this slot free? | ||
| 56313 | DEFB 0 | +11: Previous horizontal position in character block. | ||
| 56314 | DEFB 0 | +12: | ||
| 56315 | DEFB 0 | +13: Previous horizontal co-ordinate. | ||
| 56316 | DEFB 0 | +14: Previous vertical co-ordinate. | ||
| 56317 | DEFB 0 | +15: Previous vertical position in character block. | ||
| 56318 | DEFW 0 | +16: UDG graphics pointer. | ||
| 56320 | DEFB 0 | +18: Sprite increment value. | ||
| 56321 | DEFB 0 | +19: Maximum sprite frame ID value. | ||
| 56322 | DEFB 0 | +20: | ||
| 56323 | DEFB 0 | +21: | ||
| 56324 | DEFB 0 | +22: | ||
| 56325 | DEFB 0 | +23: | ||
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