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Routines |
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Used by the routine at InitialiseGame.
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See GoldfishGame_PlayerControls.
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PlayerControls | 60725 | CALL 654 | Call KEY_SCAN. | |
60728 | LD A,(23536) | Jump to Check_PlayerControls if *GameState is not set to "Demo Mode" (3). | ||
60731 | CP 3 | |||
60733 | JR NZ,Check_PlayerControls | |||
60735 | LD A,E | A=the keypress. | ||
60736 | CP 255 | Return if no keys have been pressed. | ||
60738 | RET Z | |||
60739 | JP 60815 | Jump to 60815. | ||
All player controls directly alter the user-defined keys except for (obviously) the Kempston joystick.
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Check_PlayerControls | 60742 | LD IX,62001 | IX=TablePlayerAttributes. | |
60746 | LD A,E | A=the keypress. | ||
Check against UserDefinedKeys_Left.
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60747 | LD HL,23531 | Check the first user-defined key at UserDefinedKeys_Left. | ||
60750 | CP (HL) | Jump to PlayerMoveLeft if "left" has been pressed. | ||
60751 | JP Z,PlayerMoveLeft | |||
Check against UserDefinedKeys_Right.
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60754 | INC HL | Check the next user-defined key. | ||
60755 | CP (HL) | Jump to PlayerMoveRight if "right" has been pressed. | ||
60756 | JP Z,PlayerMoveRight | |||
Check against UserDefinedKeys_Up.
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60759 | INC HL | Check the next user-defined key. | ||
60760 | CP (HL) | Jump to Handler_LaddersAscending if "up" has been pressed. | ||
60761 | JP Z,Handler_LaddersAscending | |||
Check against UserDefinedKeys_Down.
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60764 | INC HL | Check the next user-defined key. | ||
60765 | CP (HL) | Jump to Handler_LaddersDescending if "down" has been pressed. | ||
60766 | JP Z,Handler_LaddersDescending | |||
Check against UserDefinedKeys_Fire.
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60769 | INC HL | Check the next user-defined key. | ||
60770 | CP (HL) | Jump to Handler_Doors if "fire" has been pressed. | ||
60771 | JP Z,Handler_Doors | |||
Toggle the music on/ off - I wish I knew this in 1984!
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60774 | CP 16 | Jump to InGame_ToggleMusic if A is equal to 16. | ||
60776 | JP Z,InGame_ToggleMusic | |||
Was the game paused?
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60779 | CP 34 | Return if A is not equal to 34. | ||
60781 | RET NZ | |||
Handle the game being paused.
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60782 | DI | Disable interrupts. | ||
InGamePauseLoop | 60783 | CALL InGamePause | Call InGamePause. | |
60786 | CALL 654 | Call KEY_SCAN. | ||
60789 | LD A,E | Jump to InGamePauseLoop if no keys have been pressed. | ||
60790 | CP 255 | |||
60792 | JP Z,InGamePauseLoop | |||
60795 | EI | Re-enable interrupts. | ||
60796 | RET | Return. |
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