Routines |
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Used by the routines at Demo_Start and GameLoop.
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Game_Initialisation | BAD8 | LD IY,$BC67 | IY=FrameId_Wally. | |
BADC | LD ($B09D),IY | Write IY to CurrentCharacter. | ||
BAE0 | LD HL,$BB3E | HL=BB3E. | ||
BAE3 | LD DE,$BCE9 | DE=Items_TownSquare. | ||
BAE6 | LD B,$1F | B=1F (counter). | ||
Game_Initialisation_0 | BAE8 | PUSH BC | Stash BC on the stack. | |
Game_Initialisation_1 | BAE9 | LD A,(DE) | A=*DE. | |
BAEA | CP $FF | If A is not the terminator (FF) jump to Game_Initialisation_2. | ||
BAEC | JR NZ,Game_Initialisation_2 | |||
BAEE | INC DE | Increment DE by one. | ||
BAEF | JR Game_Initialisation_1 | Jump to Game_Initialisation_1. | ||
Game_Initialisation_2 | BAF1 | LDI | ||
BAF3 | INC DE | Increment DE by two. | ||
BAF4 | INC DE | |||
BAF5 | LDI | |||
BAF7 | POP BC | Restore BC from the stack. | ||
BAF8 | DJNZ Game_Initialisation_0 | Decrease counter by one and loop back to Game_Initialisation_0 until counter is zero. | ||
BAFA | LD BC,$00AF | BC=00AF. | ||
BAFD | LD HL,$BB7C | HL=BB7C. | ||
BB00 | LD DE,$BC30 | DE=BC30. | ||
BB03 | LDIR | |||
BB05 | XOR A | Write 00 to: | ||
BB06 | LD ($ECF5),A | |||
BB09 | LD ($ECFE),A | |||
BB0C | LD ($ECFF),A | |||
BB0F | INC A | Write 01 to EDC5. | ||
BB10 | LD ($EDC5),A | |||
BB13 | LD A,$14 | Write 14 to F9F4. | ||
BB15 | LD ($F9F4),A | |||
BB18 | LD A,$28 | Write 28 to F5BE. | ||
BB1A | LD ($F5BE),A | |||
BB1D | LD A,$3C | Write 3C to F5C2. | ||
BB1F | LD ($F5C2),A | |||
BB22 | LD A,$20 | Write 20 to F5C6. | ||
BB24 | LD ($F5C6),A | |||
BB27 | LD HL,$EC5C | HL=EC5C. | ||
BB2A | LD B,$20 | B=20 (counter). | ||
Game_Initialisation_3 | BB2C | LD (HL),$00 | Write 00 to *HL. | |
BB2E | INC HL | Increment HL by three. | ||
BB2F | INC HL | |||
BB30 | INC HL | |||
BB31 | DJNZ Game_Initialisation_3 | Decrease counter by one and loop back to Game_Initialisation_3 until counter is zero. | ||
BB33 | LD HL,$EC0F | HL=Flag_Bottle_Full. | ||
BB36 | LD B,$0E | B=0E. | ||
Game_Initialisation_4 | BB38 | LD (HL),$00 | Write 00 to *HL. | |
BB3A | INC HL | Increment HL by one. | ||
BB3B | DJNZ Game_Initialisation_4 | Decrease counter by one and loop back to Game_Initialisation_4 until counter is zero. | ||
BB3D | RET | Return. |
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