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6D8B: Game status buffer entry at 6D8B
6D8B DEFB $00,$00
6D8D DEFW $0000 Address of complex state data for entity last held by Flunky.
6D8F DEFW $0000 Pointer to entry in room dimension data for an entity's room (see also data in this entry copied to 34230).
6D91 DEFW $0000 Attribute file address of eyes of currently blinking timer figure.
6D93 DEFB $00 Store for current value of loop counter in graphic layout data processing (instructions 238 and 239).
6D94 DEFB $00
6D95 DEFB $00 Current graphic set index.
StoredAttribute 6D96 DEFB $00 Attribute for text printing.
CurrentAttribute 6D97 DEFB $00 Current attribute.
6D98 DEFB $00 Display-buffer-2-is-primary flag.
6D99 DEFB $00 Width of entity carried by Flunky (characters), minus 01.
6D9A DEFB $00
6D9B DEFB $00 Index of pending sound (used by playback routine at TODO).
6D9C DEFB $00 Store for current value of loop counter in graphic layout data processing (instructions 240 and 241)
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