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Game status buffer |
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| 6D8B | DEFB $00,$00 | |||
| 6D8D | DEFW $0000 | Address of complex state data for entity last held by Flunky. | ||
| 6D8F | DEFW $0000 | Pointer to entry in room dimension data for an entity's room (see also data in this entry copied to 34230). | ||
| 6D91 | DEFW $0000 | Attribute file address of eyes of currently blinking timer figure. | ||
| 6D93 | DEFB $00 | Store for current value of loop counter in graphic layout data processing (instructions 238 and 239). | ||
| 6D94 | DEFB $00 | |||
| 6D95 | DEFB $00 | Current graphic set index. | ||
| StoredAttribute | 6D96 | DEFB $00 | Attribute for text printing. | |
| CurrentAttribute | 6D97 | DEFB $00 | Current attribute. | |
| 6D98 | DEFB $00 | Display-buffer-2-is-primary flag. | ||
| 6D99 | DEFB $00 | Width of entity carried by Flunky (characters), minus 01. | ||
| 6D9A | DEFB $00 | |||
| 6D9B | DEFB $00 | Index of pending sound (used by playback routine at TODO). | ||
| 6D9C | DEFB $00 | Store for current value of loop counter in graphic layout data processing (instructions 240 and 241) | ||
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