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Routines |
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| D6FF | LD A,$02 | Load A with a random number of either 00 or 01. | ||
| D701 | CALL $955A | |||
| D704 | OR A | If this number is zero (50/ 50 chance) then skip ahead to D70C. | ||
| D705 | JR Z,$D70C | |||
| D707 | LD HL,$D642 | Else, point HL at script data for moving entity and any pushed entity right by a hop of size four, and execute it. | ||
| D70A | JR $D70F | |||
| D70C | LD HL,$D658 | Point HL at script data for moving entity and any pushed entity right by a hop of size three, and execute it. | ||
| D70F | JP ScriptInstruction | |||
| Prev: D6A8 | Up: Map | Next: D712 |