Routines |
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At the start of the game, the Butler is invisible (!) and only becomes visible after entering Beorns House.
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EventBeornsHouse | C7A4 | LD HL,$C437 | HL=attributes of object $42 - "Butler". | |
C7A7 | BIT 3,(HL) | Return if the "Butler" is "broken" (bit 3 is set). | ||
C7A9 | RET NZ | |||
C7AA | LD A,$42 | Write $42 to CAE7. | ||
C7AC | LD ($CAE7),A | |||
C7AF | SET 7,(HL) | Set "visible" bit for "Butler". | ||
C7B1 | RET | Return. |
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