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Routines |
| Prev: 969C | Up: Map | Next: 96D2 |
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Used by the routine at GameEntry.
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| InputTest_Interface2 | 96B7 | LD A,($5BA8) | A=ControlMethod. | |
| 96BA | CP $05 | If this is already 05 then jump back to TitleSelectInput. | ||
| 96BC | JP Z,TitleSelectInput | |||
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This entry point is used by the routine at GameEntry.
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| Input_Interface2 | 96BF | LD A,$05 | Write 05 to ControlMethod. | |
| 96C1 | LD ($5BA8),A | |||
| 96C4 | CALL TitleScreenPrint | Call TitleScreenPrint. | ||
| 96C7 | LD HL,$59A7 | HL=59A7. | ||
| 96CA | LD A,$0E | A=0E. | ||
| 96CC | CALL $96D2 | Call 96D2. | ||
| 96CF | JP TitleSelectInput | Jump to TitleSelectInput. | ||
| Prev: 969C | Up: Map | Next: 96D2 |