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EE63: Fatal Events: Cannibals
Make the cannibals inactive.
Event_Cannibals EE63 LD HL,$BC66 Reset bit 5 of *Flag_TurnBasedEventState which relates to the natives being active.
EE66 RES 5,(HL)
EE68 LD A,$18 Call Handler_Objects using item: "Surrounded by natives".
EE6A CALL Handler_Objects
EE6D RET NZ Return if the cannibals are not in the current room.
Print "The natives close in. You struggle bravely but they overwhelm you.".
EE6E LD HL,$D931 HL=D931.
EE71 JP Events_GameOver Jump to Events_GameOver.
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