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CHARS while Handler_Player draws the player. Each frame is 02 tiles wide by 03 tall. Walking steps the glyph by 06 (wrapping at 30); standing uses 60. Build_PlayerMask reads the shifted mask at Data_PlayerMasks.
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| Graphics_PlayerFont | B5B1 | DEFB $01,$02,$04,$04,$04,$02,$01,$01 | ||||||||||||||||||||
| B5B9 | DEFB $E0,$10,$70,$B8,$F0,$F0,$E0,$C0 | |||||||||||||||||||||
| B5C1 | DEFB $02,$07,$09,$0F,$09,$0F,$09,$07 | |||||||||||||||||||||
| B5C9 | DEFB $20,$F0,$48,$78,$48,$78,$48,$70 | |||||||||||||||||||||
| B5D1 | DEFB $04,$02,$02,$02,$02,$02,$02 | |||||||||||||||||||||
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