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B5B1: Graphics: Player
CHARS while Handler_Player draws the player. Each frame is 02 tiles wide by 03 tall. Walking steps the glyph by 06 (wrapping at 30); standing uses 60. Build_PlayerMask reads the shifted mask at Data_PlayerMasks.
00 player-1
06 player-2
0C player-3
12 player-4
18 player-5
1E player-6
24 player-7
2A player-8
60 player-stand
Graphics_PlayerFont B5B1 DEFB $01,$02,$04,$04,$04,$02,$01,$01
B5B9 DEFB $E0,$10,$70,$B8,$F0,$F0,$E0,$C0
B5C1 DEFB $02,$07,$09,$0F,$09,$0F,$09,$07
B5C9 DEFB $20,$F0,$48,$78,$48,$78,$48,$70
B5D1 DEFB $04,$02,$02,$02,$02,$02,$02
player-animation
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