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46513: Graphics: Player
CHARS while Handler_Player draws the player. Each frame is 2 tiles wide by 3 tall. Walking steps the glyph by 6 (wrapping at 48); standing uses 96. Build_PlayerMask reads the shifted mask at Data_PlayerMasks.
0 player-1
6 player-2
12 player-3
18 player-4
24 player-5
30 player-6
36 player-7
42 player-8
96 player-stand
Graphics_PlayerFont 46513 DEFB 1,2,4,4,4,2,1,1
46521 DEFB 224,16,112,184,240,240,224,192
46529 DEFB 2,7,9,15,9,15,9,7
46537 DEFB 32,240,72,120,72,120,72,112
46545 DEFB 4,2,2,2,2,2,2
player-animation
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