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CHARS while Handler_Player draws the player. Each frame is 2 tiles wide by 3 tall. Walking steps the glyph by 6 (wrapping at 48); standing uses 96. Build_PlayerMask reads the shifted mask at Data_PlayerMasks.
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| Graphics_PlayerFont | 46513 | DEFB 1,2,4,4,4,2,1,1 | ||||||||||||||||||||
| 46521 | DEFB 224,16,112,184,240,240,224,192 | |||||||||||||||||||||
| 46529 | DEFB 2,7,9,15,9,15,9,7 | |||||||||||||||||||||
| 46537 | DEFB 32,240,72,120,72,120,72,112 | |||||||||||||||||||||
| 46545 | DEFB 4,2,2,2,2,2,2 | |||||||||||||||||||||
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