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EED2: Hide Enemies
Used by the routine at Handler_Events.
Event 2A: hide the first two enemies.
Event_HideEnemies EED2 CALL Event_DrawHeaderFourth Call Event_DrawHeaderFourth.
EED5 CALL Event_ShowEnemy Call Event_ShowEnemy.
EED8 LD IX,($6432) IX=*ReferenceEnemies.
EEDC SET 7,(IX+$00) Set bit 7 on the first two enemy records.
EEE0 SET 7,(IX+$0E)
EEE4 RET Return.
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