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F28F: Hide Actor
Used by the routine at Handler_Events.
Event 0F: hide the first active actor.
Event_HideActor F28F CALL Hide_ActorRecord Call Hide_ActorRecord.
F292 LD IX,($6430) IX=*ReferenceActors.
Event_HideActor_Target F296 LD A,(IX+$00) Return if the terminator FF is reached.
F299 CP $FF
F29B RET Z
F29C BIT 7,A Jump to Event_HideActor_Continue if this actor is hidden.
F29E JR NZ,Event_HideActor_Continue
F2A0 CALL JumpTable_UpdateActor Call JumpTable_UpdateActor.
F2A3 LD A,(IX+$00) Set bit 7 of the actor record.
F2A6 SET 7,A
F2A8 LD (IX+$00),A
Event_HideActor_Continue F2AB LD DE,$000D IX+=000D.
F2AE ADD IX,DE
F2B0 JR Event_HideActor_Target Jump to Event_HideActor_Target.
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