![]() |
Unused |
| Prev: BF35 | Up: Map | Next: BF94 |
|
Unused routine to apply colour attributes for a 3-wide sprite. Handles both the overlay buffer and screen attributes.
|
||||||||||||
| Unused_Apply_3Wide_Attributes | BF87 | LD C,$58 | Set C to 58 (overlay attribute buffer base high byte). | |||||||||
| BF89 | PUSH HL | Stash the screen address on the stack. | ||||||||||
| BF8A | CALL $BF94 | Call Unused_Write_3Wide_Attributes to apply the overlay buffer attributes. | ||||||||||
| BF8D | POP HL | Restore the screen address from the stack. | ||||||||||
| BF8E | LD C,$F8 | Set C to F8 (screen attribute buffer base high byte). | ||||||||||
| BF90 | CALL $BF94 | Call Unused_Write_3Wide_Attributes to apply the screen attributes. | ||||||||||
| BF93 | RET | Return. | ||||||||||
| Prev: BF35 | Up: Map | Next: BF94 |