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48788: Unused: Draw 2-Wide Sprite With Attributes
Unused alternative routine to draw a 2-wide sprite and apply its attributes in a single pass.
Unused_Draw_2Wide 48788 LD B,8 Set the row counter to 8 in B.
Unused_Draw_2Wide_Row_Loop 48790 LD A,(DE) OR the sprite data byte from *DE onto the first screen column at *HL.
48791 OR (HL)
48792 LD (HL),A
48793 INC L Advance to the next column and OR the next sprite byte onto the second column.
48794 INC DE
48795 LD A,(DE)
48796 OR (HL)
48797 LD (HL),A
48798 DEC L Move back to the first column and advance the sprite data pointer.
48799 INC DE
48800 INC H Move down one pixel row in the screen buffer.
48801 LD A,H Check if the pixel row has crossed a character boundary.
48802 AND C
48803 CALL Z,48487 Call 48487 to adjust the screen address if needed.
48806 DJNZ 48790 Decrease the row counter and loop back to Unused_Draw_2Wide_Row_Loop until all 8 rows are drawn.
Apply attributes for the 2-wide sprite.
48808 LD D,1 Set D to 1 (flag: two columns wide).
48810 POP HL Restore the screen address from the stack.
48811 LD E,(IX+0) Load the sprite X position from *IX+0 into E.
48814 CALL 48842 Call Unused_Apply_Attributes to apply the sprite attributes.
48817 RET Return.
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