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Game Status Buffer |
| Address | Length | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 6528 | 7 |
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| 652F | 9 |
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| 6538 | 82 |
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| 658A | 81 |
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| 65DB | 2 |
Used by the routine at GenerateRandomNumber.
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| 65DD | 30 |
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| 65FB | 30 |
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| 6619 | 30 |
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| 6637 | 16 |
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| 6647 | 16 |
Mothership level.
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| 6657 | 14 |
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| 6665 | 1 |
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| 6666 | 15 |
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| 6675 | 8 |
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| 667D | 2 |
Used by the routine at Handler_Pheenix_01.
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| 667F | 1 |
The number of alien enemies "in-play" on the screen (not counting the mothership/ mothership alien which is handled separately).
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| 6680 | 15 |
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| 668F | 2 |
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| 6691 | 1 |
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| 6692 | 1 |
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| 6693 | 1 |
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| 6694 | 1 |
Set and handled by the routine at Shield_ActivateShield.
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| 6695 | 1 |
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| 6696 | 1 |
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| 6697 | 7 |
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| 669E | 5 |
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| 66A3 | 1 |
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| 66A4 | 1 |
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| 66A5 | 1 |
Used by the routine at Handler_ShipExplosion.
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| 66A6 | 1 |
A counter that cycles from 00 to 07 controlling ship movement animation timing. Movement is skipped when the counter is 03. Also used as a timer in shield drawing routines.
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| 66A7 | 18 |
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| 66B9 | 1 |
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| 66BA | 9 |
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| 66C3 | 1 |
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| 66C4 | 15 |
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| 66D3 | 1 |
Holds the mothership alien state which is used only in phase 04 to indicate if the phase has been completed or not (and then shows the bonus):
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| 66D4 | 1 |
Used by the routine at Handler_Mothership.
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| 66D5 | 18 |
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| 66E7 | 6 |
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| 66ED | 2 |
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| 66EF | 1 |
Indicates whether an extra life should be awarded or not.
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| 66F0 | 1 |
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| 66F1 | 1 |
Maybe not directly the phase number, but when it's 04 it draws the mothership.
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| 66F2 | 1 |
Indicates the start state while the title screen is showing.
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| 66F3 | 1 |
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| 66F4 | 1 |
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| 66F5 | 1 |
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| 66F6 | 1 |
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| 6C13 | 138 |
See GameIntro.
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