Address Length Description
25896 7
Score Buffer
25903 9
Table: Explosion UDGs
25912 82
Table: Mothership UDGs
25994 81
Table: "PHEENIX" Logo Position Data
26075 2
Random Number Seed
Used by the routine at GenerateRandomNumber.
26077 30
Current Alien Phase Data Buffer
26107 30
Table: Phase 0 Alien Phase Data
26137 30
Table: Phase 1 Alien Phase Data
26167 16
Table: Phase 2/ 3 Alien Phase Data
26183 16
Table: Phase 4 Alien Phase Data
Mothership level.
26199 14
Game status buffer entry at 6657
26213 1
Game status buffer entry at 6665
26214 15
Game status buffer entry at 6666
26229 8
Game status buffer entry at 6675
26237 2
Pheenix Colours
Used by the routine at Handler_Pheenix_01.
26239 1
Alien Count
The number of alien enemies "in-play" on the screen (not counting the mothership/ mothership alien which is handled separately).
26240 15
Game status buffer entry at 6680
26255 2
Alien Index
26257 1
Game status buffer entry at 6691
26258 1
Game status buffer entry at 6692
26259 1
Shield Flag?
26260 1
Shield Timer
Set and handled by the routine at Shield_ActivateShield.
26261 1
Bullet Rate Limiter?
26262 1
State: Fire Button
26263 7
Table: Bullet Position
26270 5
Table: Bullet Data
26275 1
Explosion: Frame
26276 1
Collision Flag
Byte Meaning
0 No Collision
1 Collision Detected
2 Explosion Complete
26277 1
Explosion Counter
Used by the routine at Handler_ShipExplosion.
26278 1
Movement Animation Frame Counter
A counter that cycles from 0 to 7 controlling ship movement animation timing. Movement is skipped when the counter is 3. Also used as a timer in shield drawing routines.
26279 18
Game status buffer entry at 66A7
26297 1
Game status buffer entry at 66B9
26298 9
Game status buffer entry at 66BA
26307 1
Game status buffer entry at 66C3
26308 15
Game status buffer entry at 66C4
26323 1
Mothership Alien State
Holds the mothership alien state which is used only in phase 4 to indicate if the phase has been completed or not (and then shows the bonus):
Byte State
0 Alive
1 Dead
26324 1
Mothership Animation Counter
Used by the routine at Handler_Mothership.
26325 18
Table: Alien Explosions
26343 6
Game status buffer entry at 66E7
26349 2
Player Attribute Buffer Position
26351 1
Flag: Extra Life
Indicates whether an extra life should be awarded or not.
26352 1
Player Lives
26353 1
Phase?
Maybe not directly the phase number, but when it's 4 it draws the mothership.
26354 1
Flag: Title Screen Start
Indicates the start state while the title screen is showing.
26355 1
Flag: Demo Mode Active?
26356 1
Demo Mode Movement
26357 1
Flag: Player Lost All Lives?
26358 1
Control Method
Byte Method
0 Keyboard
1 AGF joystick
2 Kempston joystick
27667 138
Table: Music Data
See GameIntro.