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Game Status Buffer |
| Address | Length | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 25896 | 7 |
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| 25903 | 9 |
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| 25912 | 82 |
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| 25994 | 81 |
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| 26075 | 2 |
Used by the routine at GenerateRandomNumber.
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| 26077 | 30 |
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| 26107 | 30 |
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| 26137 | 30 |
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| 26167 | 16 |
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| 26183 | 16 |
Mothership level.
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| 26199 | 14 |
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| 26213 | 1 |
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| 26214 | 15 |
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| 26229 | 8 |
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| 26237 | 2 |
Used by the routine at Handler_Pheenix_01.
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| 26239 | 1 |
The number of alien enemies "in-play" on the screen (not counting the mothership/ mothership alien which is handled separately).
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| 26240 | 15 |
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| 26255 | 2 |
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| 26257 | 1 |
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| 26258 | 1 |
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| 26259 | 1 |
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| 26260 | 1 |
Set and handled by the routine at Shield_ActivateShield.
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| 26261 | 1 |
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| 26262 | 1 |
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| 26263 | 7 |
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| 26270 | 5 |
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| 26275 | 1 |
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| 26276 | 1 |
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| 26277 | 1 |
Used by the routine at Handler_ShipExplosion.
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| 26278 | 1 |
A counter that cycles from 0 to 7 controlling ship movement animation timing. Movement is skipped when the counter is 3. Also used as a timer in shield drawing routines.
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||||||||
| 26279 | 18 |
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| 26297 | 1 |
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| 26298 | 9 |
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| 26307 | 1 |
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| 26308 | 15 |
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| 26323 | 1 |
Holds the mothership alien state which is used only in phase 4 to indicate if the phase has been completed or not (and then shows the bonus):
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| 26324 | 1 |
Used by the routine at Handler_Mothership.
|
||||||||
| 26325 | 18 |
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| 26343 | 6 |
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| 26349 | 2 |
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| 26351 | 1 |
Indicates whether an extra life should be awarded or not.
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||||||||
| 26352 | 1 |
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| 26353 | 1 |
Maybe not directly the phase number, but when it's 4 it draws the mothership.
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| 26354 | 1 |
Indicates the start state while the title screen is showing.
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| 26355 | 1 |
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| 26356 | 1 |
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| 26357 | 1 |
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| 26358 | 1 |
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| 27667 | 138 |
See GameIntro.
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