Data |
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Randomly assigned human types which appear in buildings.
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See Handler_Humans.
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Table_HumanTypes | E556 | DEFW Human_Hiding | Type ID: 01. | |
E558 | DEFW Human_Reappearing | Type ID: 02. | ||
E55A | DEFW Human_Lobber | Type ID: 03. | ||
E55C | DEFW Human_FullWave | Type ID: 04. | ||
E55E | DEFW Human_WavingOverHead | Type ID: 05. | ||
E560 | DEFW Human_WavingSideToSide | Type ID: 06. | ||
E562 | DEFW Human_Shooter | Type ID: 07. | ||
E564 | DEFW Human_Shooter | Type ID: 08. | ||
E566 | DEFW Human_Shooter | Type ID: 09. | ||
E568 | DEFW Human_Shooter | Type ID: 0A. | ||
E56A | DEFW Human_Shooter | Type ID: 0B. | ||
E56C | DEFW Human_Shooter | Type ID: 0C. | ||
E56E | DEFW Human_Lobber | Type ID: 0D. | ||
E570 | DEFW Human_Lobber | Type ID: 0E. | ||
E572 | DEFW Human_Lobber | Type ID: 0F. | ||
E574 | DEFW Human_Lobber | Type ID: 10. |
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