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Routines |
| Prev: F434 | Up: Map | Next: F4B8 |
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Used by the routine at ProcessMonsters.
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| F450 | LD B,A | B=A. | ||
| F451 | INC HL | Increment HL by one. | ||
| F452 | LD C,(HL) | C=*HL. | ||
| F453 | INC HL | Increment HL by one. | ||
| F454 | LD A,(HL) | A=*HL. | ||
| F455 | RRCA | Rotate A right one position, setting the carry flag if bit 0 was set. | ||
| F456 | RET NC | Return if the carry flag is not set. | ||
| F457 | INC HL | Increment HL by one. | ||
| F458 | LD A,(HL) | A=*HL. | ||
| F459 | RRCA | Rotate A left one position, setting the carry flag if bit 0 was set. | ||
| F45A | RET C | Return if the carry flag is set. | ||
| F45B | LD ($D228),BC | Write BC to *D228. | ||
| F45F | LD H,$00 | H=00. | ||
| F461 | LD L,B | L=B. | ||
| F462 | LD D,H | D=H. | ||
| F463 | LD E,C | E=C. | ||
| F464 | ADD HL,HL | HL*=20+DE. | ||
| F465 | ADD HL,HL | |||
| F466 | ADD HL,HL | |||
| F467 | ADD HL,HL | |||
| F468 | ADD HL,HL | |||
| F469 | ADD HL,DE | |||
| F46A | LD A,$01 | A=01. | ||
| F46C | LD ($D3FB),A | Write A to *D3FB. | ||
| F46F | LD ($D22A),HL | Write HL to *D22A. | ||
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This entry point is used by the routines at Handler_Eating and Handler_EatFood.
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| F472 | LD DE,$013F | DE=013F. | ||
| F475 | CALL $E0CF | Call E0CF. | ||
| F478 | LD A,($D3FC) | A=*D3FC. | ||
| F47B | RRCA | Rotate A right one position, setting the carry flag if bit 0 was set. | ||
| F47C | JR C,$F480 | Jump to F480 if the carry flag is set. | ||
| F47E | JR Z,$F488 | Jump to F488 if A is zero. | ||
| F480 | LD BC,$0000 | BC=0000. | ||
| F483 | LD E,$01 | E=01. | ||
| F485 | CALL $F543 | Call F543. | ||
| F488 | LD A,($D215) | A=*D215. | ||
| F48B | CP $4D | Jump to F4E6 if A is lower than 4D. | ||
| F48D | JR C,$F4E6 | |||
| F48F | SUB $4C | A-=4C. | ||
| F491 | AND %00000011 | Keep only bits 0-1. | ||
| F493 | CP $01 | Jump to F4E6 if A is not equal to 01. | ||
| F495 | JR NZ,$F4E6 | |||
| F497 | LD A,$01 | Write 01 to *D3FC. | ||
| F499 | LD ($D3FC),A | |||
| F49C | LD A,($D215) | A=*D215. | ||
| F49F | SUB $4D | A-=4D. | ||
| F4A1 | SRL A | Shift A right twice. | ||
| F4A3 | SRL A | |||
| F4A5 | CP $08 | Jump to Handler_Eating if A is lower than 08. | ||
| F4A7 | JR C,Handler_Eating | |||
| F4A9 | AND %00000011 | Keep only bits 0-1. | ||
| F4AB | INC A | Increment A by one. | ||
| F4AC | ADD A,A | A+=A. | ||
| F4AD | LD D,A | D=A. | ||
| F4AE | LD E,$03 | E=03. | ||
| F4B0 | LD A,($DF45) | A=*Temp_MonsterID. | ||
| F4B3 | CALL Handler_AddPoints | Call Handler_AddPoints. | ||
| F4B6 | JR Handler_EatFood_SetState | Jump to Handler_EatFood_SetState. | ||
| Prev: F434 | Up: Map | Next: F4B8 |