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Routines |
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Used by the routines at RunHandlers and SelectionScreen.
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Return if this scene doesn't contain the carpet.
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| Scene_DisplayCarpet | FC1A | LD A,($D3FE) | Return if *Scene_Carpet is 00. | ||||
| FC1D | AND A | ||||||
| FC1E | RET Z | ||||||
| FC1F | LD BC,$1506 | BC=1506 (screen co-ordinates). | |||||
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The carpet, or whatever it is, has two different positions.
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| FC22 | CP $01 | Jump to DrawCarpet if *Scene_Carpet is 01. | |||||
| FC24 | JR Z,DrawCarpet | ||||||
| FC26 | LD C,$16 | Update the X position to 16. | |||||
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Draw the carpet to the buffer.
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| DrawCarpet | FC28 | LD A,$7F | A=sprite ID 7F.
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| FC2A | PUSH BC | Stash co-ordinates on the stack. | |||||
| FC2B | CALL PrintSprite | Call PrintSprite. | |||||
| FC2E | POP BC | Restore co-ordinates from the stack. | |||||
| FC2F | LD A,C | Add 04 to the X position to draw the next section of the carpet. | |||||
| FC30 | ADD A,$04 | ||||||
| FC32 | LD C,A | ||||||
| FC33 | LD A,$7F | A=sprite ID 7F.
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| FC35 | CALL PrintSprite_Mirrored | Call PrintSprite_Mirrored. | |||||
| FC38 | RET | Return. | |||||
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