Routines
Prev:
56857
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Map
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57030
56951: Run Handlers
Used by the routine at
GameEntryPoint
.
RunHandlers
56951
CALL
Handler_Buildings
Call
Handler_Buildings
.
56954
CALL
Handler_SpawnHumans
Call
Handler_SpawnHumans
.
56957
CALL
Handler_SpawnHelicopters
Call
Handler_SpawnHelicopters
.
56960
CALL
Handler_EnergyBar
Call
Handler_EnergyBar
.
56963
CALL
WriteSceneToShadowBuffer
Call
WriteSceneToShadowBuffer
.
56966
CALL
Handler_EnergyBarAttributes
Call
Handler_EnergyBarAttributes
.
56969
CALL
Handler_Humans
Call
Handler_Humans
.
56972
CALL
PrintBanner
Call
PrintBanner
.
56975
CALL
Handler_Helicopters
Call
Handler_Helicopters
.
56978
CALL
Handler_Vehicle
Call
Handler_Vehicle
.
56981
CALL
Handler_Monsters
Call
Handler_Monsters
.
56984
CALL
Something_Helicopter
Call
Something_Helicopter
.
56987
CALL
Handler_Train
Call
Handler_Train
.
56990
CALL
62447
Call
62447
.
56993
CALL
Handler_Bullets
Call
Handler_Bullets
.
56996
CALL
Handler_Projectiles
Call
Handler_Projectiles
.
56999
CALL
63368
Call
63368
.
57002
CALL
ProcessMonsters
Call
ProcessMonsters
.
57005
CALL
Scene_DisplayCarpet
Call
Scene_DisplayCarpet
.
57008
CALL
ScreenBuffer_Update
Call
ScreenBuffer_Update
.
57011
CALL
AttributeBuffer_Update
Call
AttributeBuffer_Update
.
57014
CALL
63678
Call
63678
.
57017
CALL
PlaySounds
Call
PlaySounds
.
WaitForFrameBuffer
57020
LD A,(23672)
HL
=
FRAMES
.
57023
CP 6
Jump to
WaitForFrameBuffer
if
A
is lower than 6.
57025
JR C,
WaitForFrameBuffer
57027
JP
GameLoop
Jump to
GameLoop
.
Prev:
56857
Up:
Map
Next:
57030