Routines |
Prev: 58060 | Up: Map | Next: 58337 |
|
|||||||
Human_FullWave | 58253 | POP HL | Restore human table pointer from the stack. | ||||
FullWave_DecreaseCountdown | 58254 | LD A,(HL) | Decrease the humans action countdown by one. | ||||
58255 | DEC A | ||||||
58256 | LD (HL),A | ||||||
58257 | CP 200 | Jump to FullWave_AboutToHide if the humans action countdown (A) is higher than 200. | |||||
58259 | JR NC,FullWave_AboutToHide | ||||||
58261 | CP 128 | Jump to FullWave_Action if the humans action countdown (A) is equal to 128. | |||||
58263 | JR Z,FullWave_Action | ||||||
58265 | JR C,FullWave_EndCycle | Jump to FullWave_EndCycle if the humans action countdown (A) is lower than 128. | |||||
Ensure the number is between 0-63.
|
|||||||
58267 | AND %00111111 | Keep only bits 0-5. | |||||
58269 | CP 32 | Jump to FullWave_Mirrored if A is higher than 32. | |||||
58271 | JR NC,FullWave_Mirrored | ||||||
Ensure the number is between 0-3.
|
|||||||
58273 | AND %00000011 | Keep only bits 0-1. | |||||
58275 | CP 2 | Jump to FullWave_LeftFrame1 if A is lower than 2. | |||||
58277 | JR C,FullWave_LeftFrame1 | ||||||
58279 | JR FullWave_LeftFrame2 | Jump to FullWave_LeftFrame2. | |||||
Ensure the number is between 0-3.
|
|||||||
FullWave_Mirrored | 58281 | AND %00000011 | Keep only bits 0-1. | ||||
58283 | CP 2 | Jump to FullWave_RightFrame1 if A is lower than 2. | |||||
58285 | JR C,FullWave_RightFrame1 | ||||||
58287 | JR FullWave_RightFrame2 | Jump to FullWave_RightFrame2. | |||||
Handle the waving, but also give a small chance the human should hide.
|
|||||||
FullWave_Action | 58289 | CALL ShouldHumanHide | Call ShouldHumanHide. | ||||
58292 | JR C,FullWave_DecreaseCountdown | Jump to FullWave_DecreaseCountdown if the human is set to start hiding. | |||||
58294 | CALL RandomNumber | Call RandomNumber. | |||||
58297 | LD (HL),192 | Update the countdown to 192. | |||||
58299 | AND %00000001 | 50/50 chance of jumping to FullWave_RightFrame1. | |||||
58301 | JR Z,FullWave_RightFrame1 | ||||||
58303 | LD (HL),160 | Write 160 to *HL. | |||||
Print the "normal" waving sprite frame 1.
|
|||||||
FullWave_LeftFrame1 | 58305 | LD A,196 |
|
||||
58307 | JP Draw_Human_Sprite | Jump to Draw_Human_Sprite. | |||||
Print the "normal" waving sprite frame 2.
|
|||||||
FullWave_LeftFrame2 | 58310 | LD A,200 |
|
||||
58312 | JP Draw_Human_Sprite | Jump to Draw_Human_Sprite. | |||||
Print the "mirrored" waving sprite frame 1.
|
|||||||
FullWave_RightFrame1 | 58315 | LD A,196 |
|
||||
58317 | JP Draw_Human_Sprite_Mirrored | Jump to Draw_Human_Sprite_Mirrored. | |||||
Print the "mirrored" waving sprite frame 2.
|
|||||||
FullWave_RightFrame2 | 58320 | LD A,200 |
|
||||
58322 | JP Draw_Human_Sprite_Mirrored | Jump to Draw_Human_Sprite_Mirrored. | |||||
When the countdown reaches 10 (from 128), jump to FullWave_Action to start a new cycle.
|
|||||||
FullWave_EndCycle | 58325 | CP 10 | Jump to FullWave_Action if A is equal to 10. | ||||
58327 | JR Z,FullWave_Action | ||||||
The countdown between 206-201 handles the delay before 200 will hide the human.
|
|||||||
FullWave_AboutToHide | 58329 | LD A,192 |
|
||||
58331 | JP NZ,Draw_Human_Sprite | Jump to Draw_Human_Sprite until the countdown equals 200 (from line 58257). | |||||
58334 | JP Handler_Human_Hide | Jump to Handler_Human_Hide. |
Prev: 58060 | Up: Map | Next: 58337 |