Routines |
Prev: 58337 | Up: Map | Next: 58439 |
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Human_WavingSideToSide | 58388 | POP HL | Restore human table pointer from the stack. | ||||
WavingSideToSide_DecreaseCountdown | 58389 | LD A,(HL) | Decrease the humans action countdown by one. | ||||
58390 | DEC A | ||||||
58391 | LD (HL),A | ||||||
58392 | CP 200 | Jump to WavingSideToSide_AboutToHide if the humans action countdown (A) is higher than 200. | |||||
58394 | JR NC,WavingSideToSide_AboutToHide | ||||||
58396 | CP 128 | Jump to WavingSideToSide_Action if the humans action countdown (A) is equal to 128. | |||||
58398 | JR Z,WavingSideToSide_Action | ||||||
58400 | JR C,WavingSideToSide_EndCycle | Jump to WavingSideToSide_EndCycle if the humans action countdown (A) is lower than 128. | |||||
Turn the countdown into a number between 0-7 - so it's four cycles left, four cycles right.
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58402 | AND %00000111 | Keep only bits 0-2. | |||||
58404 | CP 4 | Jump to WavingSideToSide_Left if A is lower than 4. | |||||
58406 | JR C,WavingSideToSide_Left | ||||||
58408 | JR WavingSideToSide_Right | Jump to WavingSideToSide_Right. | |||||
Handle the waving, but also give a small chance the human should hide.
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WavingSideToSide_Action | 58410 | CALL ShouldHumanHide | Call ShouldHumanHide. | ||||
58413 | JR C,WavingSideToSide_DecreaseCountdown | Jump to WavingSideToSide_DecreaseCountdown if the human is set to start hiding. | |||||
58415 | LD (HL),192 | Update the countdown to 192. | |||||
Print the "normal" waving sprite.
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WavingSideToSide_Left | 58417 | LD A,196 |
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58419 | JP Draw_Human_Sprite | Jump to Draw_Human_Sprite. | |||||
Print the "mirrored" waving sprite.
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WavingSideToSide_Right | 58422 | LD A,196 |
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58424 | JP Draw_Human_Sprite_Mirrored | Jump to Draw_Human_Sprite_Mirrored. | |||||
When the countdown reaches 10 (from 128), jump to WavingSideToSide_Action to start a new cycle.
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WavingSideToSide_EndCycle | 58427 | CP 10 | Jump to WavingSideToSide_Action if A is equal to 10. | ||||
58429 | JR Z,WavingSideToSide_Action | ||||||
The countdown between 206-201 handles the delay before 200 will hide the human.
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WavingSideToSide_AboutToHide | 58431 | LD A,192 |
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58433 | JP NZ,Draw_Human_Sprite | Jump to Draw_Human_Sprite until the countdown equals 200 (from line 58392). | |||||
58436 | JP Handler_Human_Hide | Jump to Handler_Human_Hide. |
Prev: 58337 | Up: Map | Next: 58439 |