Routines |
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*Active_MonsterActionCountdown is set to 4 at ????. This is used as a countdown to display this sprite four frames.
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Animate_Grabbing | 61040 | LD A,(53835) | Decrease *Active_MonsterActionCountdown by one. | ||||||||||||||||||
61043 | DEC A | ||||||||||||||||||||
61044 | LD (53835),A | ||||||||||||||||||||
61047 | JR Z,Animate_Grabbing_Finished | Jump to Animate_Grabbing_Finished if the animation is finished. | |||||||||||||||||||
Select the "climbing" monster sprite bottom half.
The routine at DrawMonsterSprite handles which monster to display.
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61049 | LD A,33 | A=sprite ID 33.
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Set the co-ordinates for where to draw.
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61051 | LD BC,(53837) | BC=*Active_MonsterXPosition/Active_MonsterYPosition. | |||||||||||||||||||
61055 | INC B | Increment the Y position by two to draw the lower section of the monsters body. | |||||||||||||||||||
61056 | INC B | ||||||||||||||||||||
61057 | CALL DrawMonsterSprite | Call DrawMonsterSprite. | |||||||||||||||||||
Again, set the co-ordinates for where to draw.
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61060 | LD BC,(53837) | BC=*Active_MonsterXPosition/Active_MonsterYPosition. | |||||||||||||||||||
Select the monster eating head sprite.
The routine at DrawMonsterSprite handles which monster to display.
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61064 | LD A,3 | A=sprite ID 3.
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61066 | CALL DrawMonsterSprite | Call DrawMonsterSprite. | |||||||||||||||||||
61069 | RET | Return. | |||||||||||||||||||
The animation is complete.
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Animate_Grabbing_Finished | 61070 | LD A,27 | Write 27 to *JumpTable_Pointer, this will set up Animate_Eating being called next. | ||||||||||||||||||
61072 | LD (53828),A | ||||||||||||||||||||
61075 | LD A,6 | Write a new countdown of 6 to *Active_MonsterActionCountdown. | |||||||||||||||||||
61077 | LD (53835),A | ||||||||||||||||||||
61080 | JP Action_JumpTable | Jump to Action_JumpTable. |
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