Routines |
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TODO; this is likely used for punching collision detection.
Set the co-ordinates for where to draw.
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Monster_CalculatePosition | 61240 | LD BC,(53837) | BC=*Active_MonsterXPosition/Active_MonsterYPosition. | |||||||||||
Which number is added is determined by which direction the monster is facing.
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61244 | LD A,(53831) | A=*Flag_Orientation (will be 0 or 1). | ||||||||||||
Moves the orientation flag into the carry flag.
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61247 | RRCA | Rotate A right one position, setting the carry flag if bit 0 was set. | ||||||||||||
61248 | JR C,Monster_CalculatePosition_FacingLeft | Jump to Monster_CalculatePosition_FacingLeft if the carry flag is set. | ||||||||||||
If the monster is facing right; add HL to BC.
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61250 | LD A,B | B+=H. | ||||||||||||
61251 | ADD A,H | |||||||||||||
61252 | LD B,A | |||||||||||||
61253 | LD A,C | C+=L. | ||||||||||||
61254 | ADD A,L | |||||||||||||
61255 | LD C,A | |||||||||||||
61256 | RET | Return. | ||||||||||||
If the monster is facing left; add DE to BC.
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Monster_CalculatePosition_FacingLeft | 61257 | LD A,B | B+=D. | |||||||||||
61258 | ADD A,D | |||||||||||||
61259 | LD B,A | |||||||||||||
61260 | LD A,C | C+=E. | ||||||||||||
61261 | ADD A,E | |||||||||||||
61262 | LD C,A | |||||||||||||
61263 | RET | Return. |
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