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Game status buffer |
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Font configuration table, indexed by font number (00ā03). Each eight-byte entry comprises six bytes of font metrics copied to 800Cā8011 by the select font handler at PrintHandler_SelectFont, followed by a two-byte little-endian pointer to the font bitmap data stored at 8008.
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| FontConfig_Table | 8FE6 | DEFB $04,$04,$06,$02,$06,$05 | Font 00: normal width, narrow width ("I"), wide width ("M"/ "W"), space width, line height, and pixel row count. | |
| 8FEC | DEFB $00,$80 | Font 00: pointer to font bitmap data. | ||
| 8FEE | DEFB $06,$05,$06,$05 | Font 01: normal width, narrow width, wide width, and space width. | ||
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