Page Byte Address Description
64 0 4000
Loading Screen
97 0 6100
Game status buffer entry at 6100
128 0 8000
Print State: Y Position
128 1 8001
Print State: X Position
128 2 8002
Print State: Bit-Shift Count
128 3 8003
Print State: Character Code
128 4 8004
Print State: Attribute Byte
128 5 8005
Print State: Left Margin
128 6 8006
Print State: Right Margin
128 7 8007
Print State: Flags
128 8 8008
Print State: Font Bitmap Pointer
128 10 800A
Print State: Handler Pointer
128 12 800C
Print State: Normal Width
128 13 800D
Print State: Narrow Width
128 14 800E
Print State: Wide Width
128 15 800F
Print State: Space Width
128 16 8010
Print State: Line Height
128 17 8011
Print State: Row Count
129 0 8100
Font UDGs
141 128 8D80
Routine at 8D80
141 204 8DCC
Print Dispatch
141 227 8DE3
Print Handler
143 208 8FD0
Control Code Dispatch Table
143 230 8FE6
Font Configuration Table
143 242 8FF2
Game status buffer entry at 8FF2
144 6 9006
Print Messaging
144 16 9010
Routine at 9010
144 68 9044
Reset Print State
144 81 9051
Messaging: Reset
144 99 9063
Routine at 9063
196 0 C400
Game Entry Point Alias
196 3 C403
Player 1 State
196 8 C408
Wave Number
196 9 C409
Game status buffer entry at C409
196 21 C415
Lives
196 22 C416
Wave
196 23 C417
Game status buffer entry at C417
196 24 C418
Game status buffer entry at C418
196 28 C41C
Game status buffer entry at C41C
196 29 C41D
Wave Display X Pixel Position
196 30 C41E
Two-Player Session Flag
196 46 C42E
Game status buffer entry at C42E
196 71 C447
Player 2 State
196 110 C46E
Game status buffer entry at C46E
196 139 C48B
Game status buffer entry at C48B
196 248 C4F8
Game status buffer entry at C4F8
196 253 C4FD
Game status buffer entry at C4FD
196 254 C4FE
Game status buffer entry at C4FE
197 25 C519
Wave Start Pointer
197 50 C532
Death Sequence Mode
197 68 C544
Routine at C544
199 19 C713
Routine at C713
199 125 C77D
Poll H Key
199 148 C794
Routine at C794
199 207 C7CF
Data block at C7CF
200 79 C84F
Routine at C84F
208 112 D070
Clear Screen Buffer
208 126 D07E
Set Background Colour
208 139 D08B
Swap Player State
208 167 D0A7
Print Wave Number
208 230 D0E6
Messaging: Wave
208 240 D0F0
Routine at D0F0
211 12 D30C
Routine at D30C
211 23 D317
Render HUD
211 71 D347
Messaging: Player
211 86 D356
Messaging: Game Over
211 103 D367
Player Death
211 228 D3E4
Game status buffer entry at D3E4
211 248 D3F8
Player Death: Tape Load Continue
212 129 D481
Messaging: Reset Margins
212 134 D486
Routine at D486
213 98 D562
Routine at D562
213 112 D570
Routine at D570
213 177 D5B1
Routine at D5B1
214 32 D620
Data block at D620
214 48 D630
Routine at D630
235 188 EBBC
Game Entry Point
235 200 EBC8
Routine at EBC8
236 164 ECA4
Routine at ECA4
236 222 ECDE
Routine at ECDE
236 230 ECE6
Check BREAK Key
236 251 ECFB
Routine at ECFB
237 16 ED10
Routine at ED10
237 113 ED71
Routine at ED71
237 124 ED7C
Routine at ED7C
238 11 EE0B
Routine at EE0B
238 29 EE1D
Routine at EE1D
238 40 EE28
Data block at EE28
238 102 EE66
Messaging: Select Options
239 188 EFBC
Messaging: Tape Error
239 221 EFDD
Messaging: High Score Error
240 77 F04D
Routine at F04D
240 157 F09D
Routine at F09D
240 174 F0AE
Routine at F0AE
240 222 F0DE
Game status buffer entry at F0DE
240 238 F0EE
Routine at F0EE
241 7 F107
Routine at F107
241 101 F165
Table: Robotron Heroes
241 171 F1AB
Messaging: High Score Name
241 192 F1C0
Message at F1C0
242 216 F2D8
Messaging: Robotron Heroes
242 249 F2F9
Routine at F2F9
243 141 F38D
Messaging: All Time Heroes
243 174 F3AE
Routine at F3AE
244 90 F45A
Messaging: Save / Load
244 136 F488
Routine at F488
244 236 F4EC
Routine at F4EC
245 29 F51D
Routine at F51D
245 160 F5A0
Routine at F5A0
246 6 F606
Routine at F606
246 55 F637
Routine at F637
246 112 F670
Messaging: Credits
246 195 F6C3
Routine at F6C3
247 111 F76F
XOR Blit Sprite
247 238 F7EE
Animate Intro Sprites
248 60 F83C
Draw Intro Sprites
248 84 F854
Game status buffer entry at F854