Page Byte Address Description
64 0 16384
Loading Screen
97 0 24832
Game status buffer entry at 6100
128 0 32768
Print State: Y Position
128 1 32769
Print State: X Position
128 2 32770
Print State: Bit-Shift Count
128 3 32771
Print State: Character Code
128 4 32772
Print State: Attribute Byte
128 5 32773
Print State: Left Margin
128 6 32774
Print State: Right Margin
128 7 32775
Print State: Flags
128 8 32776
Print State: Font Bitmap Pointer
128 10 32778
Print State: Handler Pointer
128 12 32780
Print State: Normal Width
128 13 32781
Print State: Narrow Width
128 14 32782
Print State: Wide Width
128 15 32783
Print State: Space Width
128 16 32784
Print State: Line Height
128 17 32785
Print State: Row Count
129 0 33024
Font UDGs
141 128 36224
Routine at 8D80
141 204 36300
Print Dispatch
141 227 36323
Print Handler
143 208 36816
Control Code Dispatch Table
143 230 36838
Font Configuration Table
143 242 36850
Game status buffer entry at 8FF2
144 6 36870
Print Messaging
144 16 36880
Routine at 9010
144 68 36932
Reset Print State
144 81 36945
Messaging: Reset
144 99 36963
Routine at 9063
196 0 50176
Game Entry Point Alias
196 3 50179
Player 1 State
196 8 50184
Wave Number
196 9 50185
Game status buffer entry at C409
196 21 50197
Lives
196 22 50198
Wave
196 23 50199
Game status buffer entry at C417
196 24 50200
Game status buffer entry at C418
196 28 50204
Game status buffer entry at C41C
196 29 50205
Wave Display X Pixel Position
196 30 50206
Two-Player Session Flag
196 46 50222
Game status buffer entry at C42E
196 71 50247
Player 2 State
196 110 50286
Game status buffer entry at C46E
196 139 50315
Game status buffer entry at C48B
196 248 50424
Game status buffer entry at C4F8
196 253 50429
Game status buffer entry at C4FD
196 254 50430
Game status buffer entry at C4FE
197 25 50457
Wave Start Pointer
197 50 50482
Death Sequence Mode
197 68 50500
Routine at C544
199 19 50963
Routine at C713
199 125 51069
Poll H Key
199 148 51092
Routine at C794
199 207 51151
Data block at C7CF
200 79 51279
Routine at C84F
208 112 53360
Clear Screen Buffer
208 126 53374
Set Background Colour
208 139 53387
Swap Player State
208 167 53415
Print Wave Number
208 230 53478
Messaging: Wave
208 240 53488
Routine at D0F0
211 12 54028
Routine at D30C
211 23 54039
Render HUD
211 71 54087
Messaging: Player
211 86 54102
Messaging: Game Over
211 103 54119
Player Death
211 228 54244
Game status buffer entry at D3E4
211 248 54264
Player Death: Tape Load Continue
212 129 54401
Messaging: Reset Margins
212 134 54406
Routine at D486
213 98 54626
Routine at D562
213 112 54640
Routine at D570
213 177 54705
Routine at D5B1
214 32 54816
Data block at D620
214 48 54832
Routine at D630
235 188 60348
Game Entry Point
235 200 60360
Routine at EBC8
236 164 60580
Routine at ECA4
236 222 60638
Routine at ECDE
236 230 60646
Check BREAK Key
236 251 60667
Routine at ECFB
237 16 60688
Routine at ED10
237 113 60785
Routine at ED71
237 124 60796
Routine at ED7C
238 11 60939
Routine at EE0B
238 29 60957
Routine at EE1D
238 40 60968
Data block at EE28
238 102 61030
Messaging: Select Options
239 188 61372
Messaging: Tape Error
239 221 61405
Messaging: High Score Error
240 77 61517
Routine at F04D
240 157 61597
Routine at F09D
240 174 61614
Routine at F0AE
240 222 61662
Game status buffer entry at F0DE
240 238 61678
Routine at F0EE
241 7 61703
Routine at F107
241 101 61797
Table: Robotron Heroes
241 171 61867
Messaging: High Score Name
241 192 61888
Message at F1C0
242 216 62168
Messaging: Robotron Heroes
242 249 62201
Routine at F2F9
243 141 62349
Messaging: All Time Heroes
243 174 62382
Routine at F3AE
244 90 62554
Messaging: Save / Load
244 136 62600
Routine at F488
244 236 62700
Routine at F4EC
245 29 62749
Routine at F51D
245 160 62880
Routine at F5A0
246 6 62982
Routine at F606
246 55 63031
Routine at F637
246 112 63088
Messaging: Credits
246 195 63171
Routine at F6C3
247 111 63343
XOR Blit Sprite
247 238 63470
Animate Intro Sprites
248 60 63548
Draw Intro Sprites
248 84 63572
Game status buffer entry at F854