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50206: Two-Player Session Flag
Non-zero when both player slots take part in the current credit session; read by PlayerDeath after a lost life to decide whether to swap with SwapPlayerState again or loop on the same player. Cleared when initialising state for a new game after the maximum wave.
TwoPlayerSessionFlag 50206 DEFB 0
50207 DEFB 1,0,0,0,0,0,0,0
50215 DEFB 6,0,0,0,0,0,0
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