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Game status buffer |
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Non-zero when both player slots take part in the current credit session; read by PlayerDeath after a lost life to decide whether to swap with SwapPlayerState again or loop on the same player. Cleared when initialising state for a new game after the maximum wave.
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| TwoPlayerSessionFlag | 50206 | DEFB 0 | ||
| 50207 | DEFB 1,0,0,0,0,0,0,0 | |||
| 50215 | DEFB 6,0,0,0,0,0,0 | |||
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