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Routines |
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Used by the routines at ResetPrintState, RenderHUD, PlayerDeath, PlayerDeath_TapeLoadContinue, EBC8, ED10, F3AE and F637.
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| PrintMessaging | 9006 | LD A,(HL) | Fetch the byte from the messaging string. | |||||
| 9007 | CP $1F | Return if the terminator byte was read (1F). | ||||||
| 9009 | RET Z | |||||||
| 900A | CALL PrintDispatch | Call PrintDispatch. | ||||||
| 900D | INC HL | Increment the messaging pointer by one. | ||||||
| 900E | JR PrintMessaging | Jump back to PrintMessaging to continue printing. | ||||||
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