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Routines |
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| Sound_TileMovement | DD52 | LD HL,$E761 | HL=Tile_SpacesToMove. | |||||
| DD55 | LD A,$14 | Load the base pitch value (14) into A. | ||||||
| DD57 | SUB (HL) | Subtract the number of tile slots moved from the base pitch. | ||||||
| DD58 | LD C,B | C=B. | ||||||
| DD59 | SLA C | Multiply C by 04. | ||||||
| DD5B | SLA C | |||||||
| DD5D | ADD A,C | C+=A. | ||||||
| DD5E | LD C,A | |||||||
| DD5F | LD A,$05 | A=05. | ||||||
| Sound_TileMovement_0 | DD61 | LD B,C | B=C. | |||||
| DD62 | SLA B | Shift B left (with carry). | ||||||
| Sound_TileMovement_1 | DD64 | DJNZ Sound_TileMovement_1 | Decrease counter by one and loop back to Sound_TileMovement_1 until counter is zero. | |||||
| DD66 | XOR %00010000 | Flip bit 4. | ||||||
| DD68 | OUT ($FE),A | Send to the speaker. | ||||||
| DD6A | DEC C | Decrease C by one. | ||||||
| DD6B | JP NZ,Sound_TileMovement_0 | Jump to Sound_TileMovement_0 if C is not zero. | ||||||
| DD6E | RET | Return. | ||||||
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