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Routines |
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Used by the routine at Game_Initialisation.
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| StaticAnimation | 60506 | LD B,75 | B=75. | ||
| StaticAnimation_0 | 60508 | PUSH BC | Stash BC on the stack. | ||
| 60509 | LD B,4 | B=4. | |||
| 60511 | LD C,22 | C=22. | |||
| StaticAnimation_1 | 60513 | LD A,R | A=the contents of the Memory Refresh Register. | ||
| 60515 | AND %00001111 | Keep only bits 0-3. | |||
| 60517 | LD D,A | D=A. | |||
| 60518 | LD A,R | E=the contents of the Memory Refresh Register. | |||
| 60520 | LD E,A | ||||
| 60521 | PUSH BC | Stash BC on the stack. | |||
| 60522 | CALL Calculate_ScreenBlockAddress | Call Calculate_ScreenBlockAddress. | |||
| 60525 | EX DE,HL | Exchange the DE and HL registers. | |||
| 60526 | LD B,8 | B=8. | |||
| StaticAnimation_2 | 60528 | PUSH BC | Stash BC and DE on the stack. | ||
| 60529 | PUSH DE | ||||
| 60530 | LD BC,10 | BC=0010. | |||
| 60533 | LDIR | LDIR. | |||
| 60535 | POP DE | Restore DE from the stack. | |||
| 60536 | INC D | Increment D by one. | |||
| 60537 | POP BC | Restore BC from the stack. | |||
| 60538 | DJNZ StaticAnimation_2 | Decrease counter by one and loop back to StaticAnimation_2 until counter is zero. | |||
| 60540 | POP BC | Restore BC from the stack. | |||
| 60541 | INC B | Increment B by one. | |||
| 60542 | LD A,12 | Jump to StaticAnimation_1 if B is not equal to 12. | |||
| 60544 | CP B | ||||
| 60545 | JR NZ,StaticAnimation_1 | ||||
| 60547 | LD H,5 | H=5. | |||
| 60549 | LD BC,300 | BC=300. | |||
| StaticAnimation_3 | 60552 | LD A,(HL) | A=*HL. | ||
| 60553 | AND %00011000 | Keep only bits 3-4. | |||
| 60555 | OR %00000101 | Set bits 0, 2. | |||
| 60557 | OUT (254),A | Set border to the colour held by A. | |||
| 60559 | INC HL | Increment HL by one. | |||
| 60560 | DEC BC | Decrease BC by one. | |||
| 60561 | LD A,B | Jump to StaticAnimation_3 if BC is not zero. | |||
| 60562 | OR C | ||||
| 60563 | JR NZ,StaticAnimation_3 | ||||
| 60565 | POP BC | Restore BC from the stack. | |||
| 60566 | DJNZ StaticAnimation_0 | Decrease counter by one and loop back to StaticAnimation_0 until counter is zero. | |||
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Now clear the display.
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| 60568 | LD HL,22678 | HL=22678 (attribute buffer location). | |||
| 60571 | LD DE,32 | DE=0032. | |||
| 60574 | LD B,8 | B=8. | |||
| StaticAnimation_4 | 60576 | PUSH HL | Stash HL and BC on the stack. | ||
| 60577 | PUSH BC | ||||
| 60578 | LD B,10 | B=10. | |||
| StaticAnimation_5 | 60580 | LD (HL),0 | Write 0 to *HL. | ||
| 60582 | INC HL | Increment HL by one. | |||
| 60583 | DJNZ StaticAnimation_5 | Decrease counter by one and loop back to StaticAnimation_5 until counter is zero. | |||
| 60585 | POP BC | Restore BC and HL from the stack. | |||
| 60586 | POP HL | ||||
| 60587 | ADD HL,DE | HL+=DE. | |||
| 60588 | DJNZ StaticAnimation_4 | Decrease counter by one and loop back to StaticAnimation_4 until counter is zero. | |||
| 60590 | RET | Return. | |||
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