Routines |
Prev: 53812 | Up: Map | Next: 54261 |
Used by the routine at StartGame.
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53982 | LD DE,1920 | Write 1920 to *54698. | ||
53985 | LD (54698),DE | |||
53989 | LD DE,2800 | Write 2800 to *54700. | ||
53992 | LD (54700),DE | |||
53996 | CALL 61371 | Call 61371. | ||
53999 | LD A,(54608) | Jump to 54035 if *54608 is equal to 9. | ||
54002 | CP 9 | |||
54004 | JR Z,54035 | |||
54006 | LD A,(54609) | Jump to 54035 if *54609 is not equal to 0. | ||
54009 | CP 0 | |||
54011 | JR NZ,54035 | |||
54013 | PUSH BC | Stash BC on the stack. | ||
54014 | LD A,(54604) | Write *54604 to *54600. | ||
54017 | LD (54600),A | |||
54020 | LD A,(54605) | Write *54605 to *54601. | ||
54023 | LD (54601),A | |||
54026 | CALL Display_PlayerCursor | Call Display_PlayerCursor. | ||
54029 | LD HL,54613 | HL=54613. | ||
54032 | RES 0,(HL) | Reset bit 0 of *HL. | ||
54034 | POP BC | Restore BC from the stack. | ||
54035 | BIT 4,B | Test bit 4 of B. | ||
54037 | JP Z,StartGame_0 | Jump to StartGame_0 if A is equal to 0. | ||
54040 | PUSH BC | Stash BC on the stack. | ||
54041 | CALL 55498 | Call 55498. | ||
54044 | CALL 59403 | Call 59403. | ||
54047 | LD HL,54614 | HL=54614. | ||
54050 | BIT 6,(HL) | Test bit 6 of *HL. | ||
54052 | CALL NZ,61286 | Call 61286 if A is not equal to 0. | ||
54055 | LD HL,54614 | HL=54614. | ||
54058 | SET 0,(HL) | Set bit 0 of *HL. | ||
54060 | POP BC | Restore BC from the stack. | ||
54061 | BIT 3,B | Test bit 3 of B. | ||
54063 | JR Z,54096 | Jump to 54096 if A is equal to 0. | ||
54065 | CALL 54793 | Call 54793. | ||
54068 | LD A,(58728) | A=*58728. | ||
54071 | DEC A | Decrease A by one. | ||
54072 | LD B,A | B=A. | ||
54073 | LD A,(58729) | A=*58729. | ||
54076 | DEC A | Decrease A by one. | ||
54077 | LD C,A | C=A. | ||
54078 | LD DE,54663 | DE=54663. | ||
54081 | LD A,4 | A=4. | ||
54083 | LD IX,54614 | IX=54614. | ||
54087 | RES 1,(IX+0) | Reset bit 1 of *IX+0. | ||
54091 | CALL 55609 | Call 55609. | ||
54094 | JR 54123 | Jump to 54123. | ||
54096 | LD IX,54614 | IX=54614. | ||
54100 | BIT 2,(IX+0) | Test bit 2 of *IX+0. | ||
54104 | JR Z,54169 | Jump to 54169 if A is equal to 4. | ||
54106 | LD DE,1296 | Write 1296 to *54698. | ||
54109 | LD (54698),DE | |||
54113 | LD DE,2736 | Write 2736 to *54700. | ||
54116 | LD (54700),DE | |||
54120 | CALL 54793 | Call 54793. | ||
54123 | LD A,5 | A=5. | ||
54125 | LD C,130 | C=130. | ||
54127 | PUSH BC | Stash BC on the stack. | ||
54128 | LD D,5 | D=5. | ||
54130 | OUT (254),A | Set border to the colour held by A. | ||
54132 | XOR %00010000 | Flip bit 4. | ||
54134 | LD E,C | E=C. | ||
54135 | DEC E | Decrease E by one. | ||
54136 | JR NZ,54135 | Jump to 54135 if E is not equal to 5. | ||
54138 | DEC D | Decrease D by one. | ||
54139 | JR NZ,54130 | Jump to 54130 if D is not equal to 5. | ||
54141 | DEC C | Decrease C by one. | ||
54142 | JR NZ,54128 | Jump to 54128 if C is not equal to 5. | ||
54144 | POP BC | Restore BC from the stack. | ||
54145 | LD D,5 | D=5. | ||
54147 | LD A,5 | A=5. | ||
54149 | OUT (254),A | Set border to the colour held by A. | ||
54151 | XOR %00010000 | Flip bit 4. | ||
54153 | LD E,C | E=C. | ||
54154 | DEC E | Decrease E by one. | ||
54155 | JR NZ,54154 | Jump to 54154 if E is not equal to 5. | ||
54157 | DEC D | Decrease D by one. | ||
54158 | JR NZ,54149 | Jump to 54149 if D is not equal to 5. | ||
54160 | INC C | Increment C by one. | ||
54161 | LD A,130 | A=130. | ||
54163 | CP C | Compare A with C. | ||
54164 | JR NZ,54145 | Jump to 54145 if A is not equal to C. | ||
54166 | CALL 55498 | Call 55498. | ||
54169 | LD IX,54614 | IX=54614. | ||
54173 | BIT 3,(IX+0) | Test bit 3 of *IX+0. | ||
54177 | JP Z,StartGame_0 | Jump to StartGame_0 if A is equal to C. | ||
54180 | CALL 59365 | Call 59365. | ||
54183 | CALL 58752 | Call 58752. | ||
This entry point is used by the routine at 59649.
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54186 | LD A,(54602) | Write *54602 to *58728. | ||
54189 | LD (58728),A | |||
54192 | LD A,(54603) | Write *54603 to *58729. | ||
54195 | LD (58729),A | |||
54198 | LD A,(54608) | Jump to 54242 if *54608 is not equal to 9. | ||
54201 | CP 9 | |||
54203 | JR NZ,54242 | |||
54205 | LD A,(58728) | A=*58728. | ||
54208 | LD (58733),A | Write A to *58733. | ||
54211 | INC A | Increment A by one. | ||
54212 | LD (58734),A | Write A to *58734. | ||
54215 | LD A,(58729) | A=*58729. | ||
54218 | LD (58735),A | Write A to *58735. | ||
54221 | INC A | Increment A by one. | ||
54222 | LD (58736),A | Write A to *58736. | ||
54225 | CALL 59365 | Call 59365. | ||
54228 | LD A,47 | A=47. | ||
54230 | CALL ColouriseHome | Call ColouriseHome. | ||
54233 | CALL 59312 | Call 59312. | ||
54236 | HALT | Halt operation (suspend CPU until the next interrupt). | ||
54237 | CALL 58839 | Call 58839. | ||
54240 | JR 54251 | Jump to 54251. | ||
54242 | CALL Remove_PlayerCursor | Call Remove_PlayerCursor. | ||
54245 | CALL 59365 | Call 59365. | ||
54248 | CALL 58752 | Call 58752. | ||
54251 | LD HL,54561 | HL=54561. | ||
54254 | LD B,8 | B=8. | ||
54256 | DI | Disable interrupts. | ||
54257 | CALL 60300 | Call 60300. | ||
54260 | EI | Enable interrupts. |
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