Routines |
Prev: 59515 | Up: Map | Next: 59633 |
Used by the routine at Game_Initialisation.
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StaticAnimation | 59548 | LD B,75 | B=75. | ||
StaticAnimation_0 | 59550 | PUSH BC | Stash BC on the stack. | ||
59551 | LD B,4 | B=4. | |||
59553 | LD C,22 | C=22. | |||
StaticAnimation_1 | 59555 | LD A,R | A=the contents of the Memory Refresh Register. | ||
59557 | AND %00001111 | Keep only bits 0-3. | |||
59559 | LD D,A | D=A. | |||
59560 | LD A,R | E=the contents of the Memory Refresh Register. | |||
59562 | LD E,A | ||||
59563 | PUSH BC | Stash BC on the stack. | |||
59564 | CALL Calculate_ScreenBlockAddress | Call Calculate_ScreenBlockAddress. | |||
59567 | EX DE,HL | Exchange the DE and HL registers. | |||
59568 | LD B,8 | B=8. | |||
StaticAnimation_2 | 59570 | PUSH BC | Stash BC and DE on the stack. | ||
59571 | PUSH DE | ||||
59572 | LD BC,10 | BC=0010. | |||
59575 | LDIR | LDIR. | |||
59577 | POP DE | Restore DE from the stack. | |||
59578 | INC D | Increment D by one. | |||
59579 | POP BC | Restore BC from the stack. | |||
59580 | DJNZ StaticAnimation_2 | Decrease counter by one and loop back to StaticAnimation_2 until counter is zero. | |||
59582 | POP BC | Restore BC from the stack. | |||
59583 | INC B | Increment B by one. | |||
59584 | LD A,12 | Jump to StaticAnimation_1 if B is not equal to 12. | |||
59586 | CP B | ||||
59587 | JR NZ,StaticAnimation_1 | ||||
59589 | LD H,5 | H=5. | |||
59591 | LD BC,300 | BC=0300. | |||
StaticAnimation_3 | 59594 | LD A,(HL) | A=*HL. | ||
59595 | AND %00011000 | Keep only bits 3-4. | |||
59597 | OR %00000101 | Set bits 0, 2. | |||
59599 | OUT (254),A | Set border to the colour held by A. | |||
59601 | INC HL | Increment HL by one. | |||
59602 | DEC BC | Decrease BC by one. | |||
59603 | LD A,B | Jump to StaticAnimation_3 until BC is equal to 0. | |||
59604 | OR C | ||||
59605 | JR NZ,StaticAnimation_3 | ||||
59607 | POP BC | Restore BC from the stack. | |||
59608 | DJNZ StaticAnimation_0 | Decrease counter by one and loop back to StaticAnimation_0 until counter is zero. | |||
59610 | LD HL,22678 | HL=22678 (attribute buffer location). | |||
59613 | LD DE,32 | DE=0032. | |||
59616 | LD B,8 | B=8. | |||
StaticAnimation_4 | 59618 | PUSH HL | Stash HL and BC on the stack. | ||
59619 | PUSH BC | ||||
59620 | LD B,10 | B=10. | |||
StaticAnimation_5 | 59622 | LD (HL),0 | Write 0 to *HL. | ||
59624 | INC HL | Increment HL by one. | |||
59625 | DJNZ StaticAnimation_5 | Decrease counter by one and loop back to StaticAnimation_5 until counter is zero. | |||
59627 | POP BC | Restore BC and HL from the stack. | |||
59628 | POP HL | ||||
59629 | ADD HL,DE | HL+=DE. | |||
59630 | DJNZ StaticAnimation_4 | Decrease counter by one and loop back to StaticAnimation_4 until counter is zero. | |||
59632 | RET | Return. |
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