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Routines |
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| Calculate_AttributeAddress | DADC | LD A,H | A=high byte of the screen address. | |||||||||
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Isolate the screen third area.
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| DADD | RRCA | Move the relevant bits to positions 0-1. | ||||||||||
| DADE | RRCA | |||||||||||
| DADF | RRCA | |||||||||||
| DAE0 | AND %00000011 | Keep only those bits. | ||||||||||
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This sets 58 on top of the result, which is the base address for the attribute buffer. Will result in either: 58, 59 or 5A.
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| DAE2 | OR %01011000 | Set bits 3-4 and 6. | ||||||||||
| DAE4 | LD D,A | Store the result in D, this is the high byte of the attribute buffer address. | ||||||||||
| DAE5 | LD E,L | E=low byte of the screen address. | ||||||||||
| DAE6 | RET | Return. | ||||||||||
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