![]() |
Routines |
| Prev: E81F | Up: Map | Next: E855 |
|
Used by the routine at Game_Initialisation.
|
||||
| E83A | LD B,$0E | B=0E. | ||
| E83C | LD C,$1C | C=1C. | ||
| E83E | CALL Calculate_ScreenBlockAddress | Call Calculate_ScreenBlockAddress. | ||
| E841 | INC H | Increment H by four. | ||
| E842 | INC H | |||
| E843 | INC H | |||
| E844 | INC H | |||
| E845 | LD DE,$D58A | DE=Level. | ||
| E848 | LD IX,$D556 | IX=D556. | ||
| E84C | SET 1,(IX+$00) | Set bit 1 of *IX+00. | ||
| E850 | LD B,$01 | B=01. | ||
| E852 | JP $D940 | Jump to D940. | ||
| Prev: E81F | Up: Map | Next: E855 |