Game status buffer
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72AA: Pointer: Last Collided Entity
Address of the complex state data for the entity involved in the last collision / interaction check. Written by the collision helpers at
F2B2
,
F31F
,
F381
and
F3E3
; read as
IX
/
IY
/
BC
throughout Berk's movement and pick-up / put-down logic.
Pointer_LastCollidedEntity
72AA
DEFW $0000
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