![]() |
Game status buffer |
| Prev: 72AA | Up: Map | Next: 72AE |
|
Address of the complex state data for the entity currently being processed (usually Berk). Often the entity Berk is holding when bit 04 of Berk's flags byte 3 (IX+03) is set.
|
||||
| Pointer_CurrentEntity | 72AC | DEFW $0000 | ||
| Prev: 72AA | Up: Map | Next: 72AE |