Game status buffer
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72B3: Game Event Flags
Cross-cutting event bits for trap door and task state.
Bit
Meaning
00
Room / script event raised (set by helpers such as
Script_Shared_SetEventBit
)
01
Trap door is open / trap door event armed
02
Falling-entity latch (cleared/set by
Process_Falling_Entities
)
03
Object has been offered to the trap (Bad Tempered Thing path)
04
Task-two / upstairs event latch
05
Reserved / unused in the observed call sites
06
Special put-down / room-transition event
07
Task entity script is active
GameEventFlags
72B3
DEFB $00
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