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72B3: Game Event Flags
Cross-cutting event bits for trap door and task state.
Bit Meaning
00 Room / script event raised (set by helpers such as Script_Shared_SetEventBit)
01 Trap door is open / trap door event armed
02 Falling-entity latch (cleared/set by Process_Falling_Entities)
03 Object has been offered to the trap (Bad Tempered Thing path)
04 Task-two / upstairs event latch
05 Reserved / unused in the observed call sites
06 Special put-down / room-transition event
07 Task entity script is active
GameEventFlags 72B3 DEFB $00
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