Game status buffer
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29363: Game Event Flags
Cross-cutting event bits for trap door and task state.
Bit
Meaning
0
Room / script event raised (set by helpers such as
Script_Shared_SetEventBit
)
1
Trap door is open / trap door event armed
2
Falling-entity latch (cleared/set by
Process_Falling_Entities
)
3
Object has been offered to the trap (Bad Tempered Thing path)
4
Task-two / upstairs event latch
5
Reserved / unused in the observed call sites
6
Special put-down / room-transition event
7
Task entity script is active
GameEventFlags
29363
DEFB 0
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