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29363: Game Event Flags
Cross-cutting event bits for trap door and task state.
Bit Meaning
0 Room / script event raised (set by helpers such as Script_Shared_SetEventBit)
1 Trap door is open / trap door event armed
2 Falling-entity latch (cleared/set by Process_Falling_Entities)
3 Object has been offered to the trap (Bad Tempered Thing path)
4 Task-two / upstairs event latch
5 Reserved / unused in the observed call sites
6 Special put-down / room-transition event
7 Task entity script is active
GameEventFlags 29363 DEFB 0
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