Page Byte Address Description
64 0 16384
Loading Screen
95 101 24421
Tape Header Remnant
99 109 25453
Data: Display Buffer Scratch
99 160 25504
Primary Display Buffer
107 32 27424
Secondary Display Buffer
111 4 28420
Menu Music Source
114 142 29326
Leftover: @Music.en
114 151 29335
Secondary Display Buffer (Tail)
114 160 29344
Game Start Alias
114 163 29347
Copy Length: Entity State Data
114 165 29349
Copy Length: Game State
114 167 29351
Pointer: Entity State Backup End
114 169 29353
Flag: Learner Berk Mode
114 170 29354
Pointer: Last Collided Entity
114 172 29356
Pointer: Current Entity
114 174 29358
Current Task Index
114 175 29359
Current Task Phase
114 176 29360
Dialogue Line Index
114 177 29361
Pointer: Berk Script Position
114 179 29363
Game Event Flags
114 180 29364
Task Status Flags
114 181 29365
Task Two Flags
114 182 29366
Task Three Flags
114 183 29367
Unused
114 184 29368
Task One / Collision Flags
114 185 29369
Entity Interaction Flag
114 186 29370
Trap Door Flags
114 187 29371
Drutt Animation Counter
114 188 29372
Collectible Counter
114 189 29373
Collision Scratch Byte
114 190 29374
Stove Tick
114 191 29375
Room Transition Flag
114 192 29376
Entity Spawn Timer
114 193 29377
Animation Frame Counter
114 194 29378
Shared Tick
114 195 29379
Task Three Timer
114 196 29380
Stove / Heater State
114 197 29381
Message Trigger
114 198 29382
Frame Counter
114 199 29383
Bad Tempered Thing State
114 200 29384
Berk Action Lock
114 201 29385
Task Selection Table
114 206 29390
Timed Event Latch
114 207 29391
Pointer: Active Script Cursor
114 209 29393
Pointer: Task Three Script Position
114 211 29395
Pointer: Drutt Script Position
114 213 29397
Pointer: Task Two Script Position
114 215 29399
Pointer: Task Four Script Position
114 217 29401
Pointer: Thing Upstairs Script Position
114 219 29403
Pointer: Berk Held Entity
114 221 29405
Score
114 223 29407
Collectible Slot State
114 232 29416
Saved Room Index
114 233 29417
Held Entity Y-Extent
114 234 29418
Display Buffer Select Flag
114 235 29419
Message Colour
114 236 29420
Door Interaction Delay
114 237 29421
Camera Y Coordinate
114 238 29422
Camera X Coordinate
114 239 29423
Unused
114 240 29424
Task Timer
114 241 29425
Task Progress Repeat Count
114 242 29426
Game Tick Counter
114 243 29427
High Score
114 245 29429
Pointer: Current Display Buffer
114 247 29431
Stored Drawing Coordinates
114 249 29433
Pointer: Current Character Set
114 251 29435
Pointer: Camera Room Origin
114 253 29437
Pointer: Script Loop Restart
114 255 29439
Pointer: Graphic Layout Loop Start
115 1 29441
Script Loop Counter
115 2 29442
Graphic Layout Loop Counter
115 3 29443
Berk X Coordinate Copy
115 4 29444
Berk X-Extent Copy
115 5 29445
Berk Room Index Copy
115 6 29446
Current Graphic Set Index
115 7 29447
Current Text Attribute
115 8 29448
Current Attribute
115 9 29449
Pending Sound Index
115 10 29450
Camera Follow Delay
115 11 29451
Table: Addresses of Graphic Sets
115 25 29465
Bitmap Mirror Image Lookup Table
116 25 29721
Graphics: Set 3
121 89 31065
Graphics: Set 4
124 81 31825
Graphics: Set 1
129 233 33257
Graphics: Set 2
134 97 34401
Graphics: Set 5
137 137 35209
Graphics: Set 6
139 105 35689
State Data: Simple Entities
142 233 36585
State Data: Boney
142 247 36599
State Data: Complex Entities
144 183 37047
State Data: Scenery Entities
146 8 37384
Graphic Layout: Berk
148 88 37976
Graphic Layout: Berk Walking Left
150 59 38459
Graphic Layout: Berk Facing Out
152 90 39002
Graphic Layout: Berk Facing In
153 41 39209
Graphic Layout: Berk Body Parts
155 103 39783
Graphic Layout: Berk In Action
156 138 40074
Graphic Layout / Script Data: Boney Actions
156 158 40094
Graphic Layout Data: Boney
157 15 40207
Graphic Layout: Basket
157 45 40237
Graphic Layout: Basket Rim
157 75 40267
Graphic Layout: Basket Upside Down
157 105 40297
Graphic Layout: Yellow Cup
157 126 40318
Graphic Layout: Yellow Cup Rim
157 141 40333
Graphic Layout: Yellow Cup Upside Down
157 162 40354
Graphic Layout Data: Worm Can
157 179 40371
Graphic Layout Data: White Orb
157 192 40384
Graphic Layout Data: White Burst
157 216 40408
Graphic Layout: Hot Pan
157 227 40419
Graphic Layout: Pan Cooking
158 7 40455
Graphic Layout: Pan
158 55 40503
Graphic Layout: Bullet
158 97 40545
Graphic Layout: Weight Chain
158 226 40674
Graphic Layout Data: Safe
159 117 40821
Graphic Layout: Cauldron Cooking
159 157 40861
Graphic Layout Data: Cauldron
159 220 40924
Graphic Layout: Stove Lit
160 51 41011
Graphic Layout: Collectible Eyeball
160 81 41041
Graphic Layout: Empty Bottle
160 130 41090
Graphic Layout Data: Plant Pot
161 63 41279
Graphic Layout Data: Seed Box
161 102 41318
Graphic Layout Data: Vat Pouring
161 139 41355
Graphic Layout Data: Vat
161 248 41464
Graphic Layout: Slimies
162 55 41527
Graphic Layout Data: Room 1 Scenery
162 114 41586
Graphic Layout Data: Shared Scenery Tile
162 139 41611
Graphic Layout Data: Room Scenery
162 168 41640
Graphic Layout Data: Room Scenery
162 241 41713
Graphic Layout Data: Floor Strip
163 216 41944
Graphic Layout Data: Trap Door Edge
163 243 41971
Graphic Layout: Closed Trap Door
164 38 42022
Graphic Layout: Open Trap Door
164 83 42067
Graphic Layout: Trap Door Floor
164 108 42092
Graphic Layout: Green Arch Top
164 189 42173
Graphic Layout: Green Arch Bottom
165 8 42248
Graphic Layout: White Arch
165 182 42422
Graphic Layout Data: Door Frame
165 233 42473
Graphic Layout Data: Door Frame Variant
166 28 42524
Graphic Layout Data: Vertical Column
166 79 42575
Graphic Layout Data: Small Decor
166 91 42587
Graphic Layout Data
166 172 42668
Graphic Layout Data
166 187 42683
Graphic Layout Data: Long Platform
167 122 42874
Graphic Layout Data: Mossy Arch
167 218 42970
Graphic Layout: Dumb Waiter
167 250 43002
Graphic Layout: Lever Open Facing Right
168 9 43017
Graphic Layout: Lever Closed Facing Right
168 24 43032
Graphic Layout: Lever Open Facing Left
168 39 43047
Graphic Layout: Lever Closed Facing Left
168 57 43065
Graphic Layout: Blue Staircase
168 204 43212
Graphic Layout Data: Room 1 Scenery
168 246 43254
Graphic Layout Data: Room 1 Scenery
169 41 43305
Graphic Layout Data: Swamp Dripping Water
170 40 43560
Graphic Layout: Green Scenery Strip
170 171 43691
Game Restart
170 179 43699
Game Start
171 49 43825
Initialise Entity Data
171 113 43889
Data: Berk Idle Script Selectors
171 118 43894
Initialise Entity Defaults
171 149 43925
Update Berk State
172 226 44258
Pointer: Berk Script Table Base
172 228 44260
Start Berk Script
173 23 44311
Data: Menu Glyph Bitmaps
173 71 44359
Reset Text Position
173 111 44399
Print Menu Strings
173 152 44440
Clear Messaging Attributes
173 161 44449
Update Timed Events
174 204 44748
Handle Berk Action
175 1 44801
Initialise Room Display
175 60 44860
Initialise New Game
175 127 44927
Check Task Completion
175 169 44969
Backup Entity And Game State
175 217 45017
Temporary Entity Pointer
175 219 45019
Drutt: Saved Entity Type
175 220 45020
Script Routine: (27) Animate trap door / update Berk interaction
176 29 45085
Drutt: Saved Animation State
176 30 45086
Reset Trap Door Animation State
176 52 45108
Update Drutt
177 110 45422
Update Drutt Animation
177 169 45481
Process Falling Entities
177 227 45539
Advance Falling Entity
178 30 45598
Process Rising Entities
178 88 45656
Process Special Entity Flags
178 170 45738
Update Entity Slot
180 26 46106
Update Berk Controller
180 64 46144
Update Berk: Read Controls
183 156 47004
Data: Berk Movement Scripts
183 161 47009
Berk Read Controls: Down Branches
183 243 47091
Berk Interact With Entity
184 124 47228
Berk Pick Up Entity
185 44 47404
Berk Put Down Entity
185 165 47525
Data: Berk Put-Down Scripts
188 0 48128
Data: Thing Upstairs Script Tail
188 18 48146
Update Thing Upstairs Entity
188 47 48175
Update Thing Upstairs Entity State
188 54 48182
Script Routine: (49) Thing Upstairs action
188 69 48197
Script Routine: (50) Thing Upstairs action
188 84 48212
Script Routine: (53) Thing Upstairs action
188 90 48218
Data: Thing Upstairs Entity Template
188 100 48228
Script Routine: (51) Thing Upstairs action
188 129 48257
Script Routine: (52) Thing Upstairs action
189 60 48444
Update Thing Upstairs Movement
189 114 48498
Test Thing Upstairs Overlap
189 195 48579
Graphic Layout: Ghost
190 109 48749
Data: Bird Scripts
190 205 48845
Update Task Two Entities
190 230 48870
Update Task Two Entity State
191 119 49015
Script Routine: (40) Task-two entity action
191 143 49039
Script Routine: (36) Task-two entity action
191 191 49087
Script Routine: (41) Task-two entity action
191 234 49130
Script Routine: (37) Task-two entity action
192 0 49152
Script Routine: (38) Task-two entity action
192 39 49191
Script Routine: (39) Task-two entity action
192 110 49262
Spawn Task Entity
192 149 49301
Update Task Helper Entities
193 2 49410
Data: Task Helper Layouts
194 34 49698
Graphic Layout: Bird
194 228 49892
Task Three Runtime Workspace
194 233 49897
Data: Task Three Tables (continued)
195 120 50040
Update Task Three Entities
195 178 50098
Update Task Three Entity State
195 215 50135
Script Routine: (48) Task-three entity action
195 223 50143
Script Routine: (43) Task-three entity action
196 67 50243
Script Routine: (45) Task-three entity action
197 86 50518
Update Slimy Creature
197 104 50536
Script Routine: (47) Task-three entity action
197 130 50562
Script Routine: (46) Task-three entity action
197 246 50678
Script Routine: (44) Slimy-creature action
198 2 50690
Script Routine: (42) Cauldron / heater action
198 13 50701
Update Cauldron
198 43 50731
Cauldron Init Template
198 53 50741
Update Heater
198 59 50747
Update Stove
198 92 50780
Update Task Three Helpers
199 14 50958
Graphic Layout: Mobile Flamer
202 35 51747
Data: Task Four Script
202 167 51879
Update Task Four Entities
202 196 51908
Update Task Four Entity State
202 240 51952
Script Routine: (80) Task-four entity action
202 254 51966
Script Routine: (72) Task-four entity action
203 30 51998
Script Routine: (79) Task-four entity action
203 68 52036
Script Routine: (75) Task-four entity action
203 195 52163
Script Routine: (78) Task-four entity action
203 206 52174
Script Routine: (77) Task-four entity action
204 83 52307
Script Routine: (73) Task-four entity action
204 120 52344
Script Routine: (74) Task-four entity action
204 139 52363
Script Routine: (76) Task-four entity action
204 185 52409
Data: Task Four Script / Table Residue
205 192 52672
Graphic Layout Data: Ghost And Plant
206 75 52811
Update Ghosts
206 225 52961
Update Plant Pots
207 30 53022
Update Crusher
207 53 53045
Temporary Entity Pointer
207 55 53047
Update Miscellaneous Entities
207 68 53060
Data: Drutt Scripts
208 18 53266
Update Vat
208 54 53302
Crusher Entity Template
208 64 53312
Update Vat: Event And Direction
208 108 53356
Script Routine: (71) Vat action
208 116 53364
Script Routine: (62) Vat action
209 83 53587
Script Routine: (67) Vat action
209 172 53676
Script Routine: (64) Vat shift right when clear above
209 189 53693
Script Routine: (63) Vat action
209 204 53708
Script Routine: (69) Vat action
209 213 53717
Script Routine: (66) Vat action
209 230 53734
Script Routine: (65) Vat action
209 245 53749
Script Routine: (68) Vat action
209 254 53758
Script Routine: (70) Vat action
210 52 53812
Data: Drutt Script / Animation
212 70 54342
Check Entity Collision
212 91 54363
Update Collectibles
212 142 54414
Collect Entity
213 98 54626
Collectible Script Table Base
213 106 54634
Script Routine: (55) Collectible action
213 158 54686
Script Routine: (54) Collectible action
213 237 54765
Script Routine: (61) Collectible action
213 244 54772
Script Routine: (60) Collectible action
214 1 54785
Script Routine: (56) Collectible action
214 29 54813
Script Routine: (57) Collectible action
214 57 54841
Script Routine: (58) Collectible action
214 91 54875
Script Routine: (59) Collectible action
214 125 54909
Data: Collectible Script / Table Residue
215 211 55251
Update Bad Tempered Thing Dialogue
217 101 55653
Table: Bad Tempered Thing Dialogue
217 113 55665
Continue Bad Tempered Thing Dialogue
218 35 55843
Advance Dialogue Character
218 45 55853
Draw Dialogue Character
218 91 55899
Clear Dialogue Area
218 102 55910
Messaging: What Next ?
218 114 55922
Messaging: Wait
218 119 55927
Messaging: Preparations ?
218 134 55942
Messaging: I Needed A Pick-Me-Up
218 156 55964
Messaging: Berk, Berk, Go To Work
218 179 55987
Messaging: Are You Ready ?
218 195 56003
Messaging: Ghost !
218 205 56013
Messaging: Give It A Worm
218 220 56028
Messaging: Fetch A Can
218 233 56041
Messaging: Catch Worms
218 247 56055
Messaging: Under The Trap
219 6 56070
Messaging: More Worms ?
219 20 56084
Messaging: Send Them Up
219 34 56098
Messaging: Wrong Creature
219 50 56114
Messaging: You'll Need A Pan
219 69 56133
Messaging: Eggs Needed
219 83 56147
Messaging: Trap ?
219 90 56154
Messaging: Get It To Lay
219 106 56170
Messaging: Bullet
219 114 56178
Messaging: Trap Lid
219 123 56187
Messaging: In the pan
219 135 56199
Messaging: More Eggs ?
219 148 56212
Messaging: Frying Tonight !
219 166 56230
Messaging: Get Rid Of It
219 181 56245
Messaging: (Empty)
219 182 56246
Messaging: Pot
219 188 56252
Messaging: Big Pot
219 196 56260
Messaging: Slimies
219 205 56269
Messaging: Slimy Loose !
219 220 56284
Messaging: Empty Task-Gate Stub
219 222 56286
Messaging: Too Soon ?
219 235 56299
Messaging: Hot Stuff
219 245 56309
Messaging: Got All Slimies ?
220 8 56328
Messaging: Mobile Heater
220 24 56344
Messaging: The Stove's No Help
220 44 56364
Messaging: Boil'Em Up !
220 59 56379
Messaging: Flame ?
220 67 56387
Messaging: He Likes Them Hot
220 86 56406
Messaging: Send It Up
220 98 56418
Messaging: Sowing Time
220 112 56432
Messaging: Plantpots ?
220 125 56445
Messaging: Snatch Their Eyes Off !
220 149 56469
Messaging: Vat
220 155 56475
Messaging: Ghosts Love Eyes
220 172 56492
Messaging: Crusher Wanted
220 188 56508
Messaging: Is This A Crusher ?
220 209 56529
Messaging: Bottle ?
220 219 56539
Messaging: Position Vat
220 233 56553
Messaging: Clear The Lot
220 249 56569
Messaging: Down The Hole
221 7 56583
Messaging: Empty Task-Gate Stub
221 9 56585
Messaging: Your're On Your Own
221 29 56605
Messaging: Hurry Up
221 38 56614
Messaging: I'm Thinking
221 51 56627
Messaging: Leave Me Alone
221 66 56642
Messaging: 'Im Upstairs Waits
221 85 56661
Messaging: Empty Aside Stub
221 86 56662
Messaging: Ow !
221 91 56667
Messaging: Get Me Out Of Here !
221 112 56688
Messaging: Empty Aside Stub
221 113 56689
Messaging: No !!
221 119 56695
Messaging: AAHHHHHhhhhhh !!!
221 137 56713
Messaging: Wheeeeeeee
221 148 56724
Messaging: Going Up ?
221 163 56739
Print Too-Late Task Feedback
221 180 56756
Messaging: Too Late I've Changed My Mind
221 213 56789
Messaging: As A Learner I Think You Are..
221 247 56823
Messaging: As A Superberk I Rate You As..
222 25 56857
Print Status Messages
222 81 56913
Print Message By Index
222 87 56919
Print Message String
222 99 56931
Messaging: Berk ! Get Me A Can Of Worms
222 131 56963
Messaging: Berk ! I Want Some Fried Eggs
222 164 56996
Messaging: Berk ! I Want Boiled Slimies
222 196 57028
Messaging: I Want A Bottle Of Eyeball Crush
222 232 57064
Messaging: Tidy Up And Then Send The Lift Up
223 13 57101
Messaging: A Complete Failure You're Fired !
223 52 57140
Messaging: Incompetent
223 69 57157
Messaging: Just Employable
223 90 57178
Messaging: Getting There
223 109 57197
Messaging: A Little Treasure
223 132 57220
Messaging: Good But Underpaid
223 156 57244
Messaging: Clever And Overpaid
223 181 57269
Print Death Message
223 187 57275
Messaging: You Silly Suicidal Little Berk
223 221 57309
Print Task Progress Intro
223 227 57315
Messaging: Not Tidy Yet
223 243 57331
Print Wages Message
223 249 57337
Messaging: Here Are Your Wages
224 16 57360
Messaging: A Can A Tin Can
224 37 57381
Messaging: Where Are The Worms ? Get Them
224 72 57416
Messaging: OK But I Wanted More Worms !
224 108 57452
Messaging: Lovely Worms ! Well Done, Berk
224 142 57486
Messaging: I Want My Eggs In A Pan
224 172 57516
Messaging: No Eggs !
224 187 57531
Messaging: Not Cooked !
224 205 57549
Messaging: Not Hot !
224 220 57564
Messaging: A Fair Try But Not Enough Eggs !
225 4 57604
Messaging: Well Done, Berk
225 23 57623
Messaging: Get The Job Done !
225 45 57645
Messaging: A Big Pot For Slimies
225 73 57673
Messaging: No Slimies !
225 91 57691
Messaging: They're Raw Ugh!
225 114 57714
Messaging: Cold Slimies !
225 134 57734
Messaging: Not Bad But Short On Slimies !
225 172 57772
Messaging: Fantastic, 4 Boiled Slimies
225 203 57803
Messaging: Do Something About It !
225 230 57830
Messaging: In A Bottle
225 248 57848
Messaging: It's Empty !
226 10 57866
Messaging: A Good Try Did You Drink Some ?
226 49 57905
Messaging: Cheers
226 59 57915
Messaging: I Want My Juice
226 78 57934
Table: Task Progress Message Pointers
226 94 57950
Select Task Progress Message
226 134 57990
Print Encoded Message
226 249 58105
Skip To Message Marker
227 0 58112
Paint Message Buffer
227 74 58186
Centre And Draw Message Row
227 118 58230
Draw Message Character
227 199 58311
Plot Message Glyph Half
228 42 58410
Font: Message Characters
230 219 59099
Populate Display Buffer For Visible Entities
231 29 59165
Process Graphic Layout Data For Entity
231 59 59195
Advance Graphic Layout Pointer By Two Bytes And Process
231 63 59199
Process Graphic Layout Data
231 187 59323
Jump Graphic Layout Routine
231 213 59349
Table of Addresses of Graphic Layout Handling Routines
231 249 59385
Graphic Layout Routine: (238) Start Loop
232 8 59400
Graphic Layout Routine: (239) End Loop
232 25 59417
Graphic Layout: Random Address Jump
232 44 59436
Graphic Layout Routine: (240) Set New Pending Sound
232 53 59445
Graphic Layout Routine: (242) Set Current Attribute
232 62 59454
Graphic Layout Routine: (244) Set Current Graphic Set Index
232 71 59463
Graphic Layout Routine: (245) Set Next Graphic Index From Random List
232 102 59494
Graphic Layout Routine: (255) Load Stored Coordinates And Return
232 110 59502
Graphic Layout Routine: (250) Adjust Coordinates Without Storing
232 123 59515
Graphic Layout Routine: (254) Adjust Coordinates And Store
232 139 59531
Graphic Layout Routine: (251) Process Nested Graphic Layout Data
232 158 59550
Graphic Layout Routine: (248) Jump To Graphic Layout Address
232 170 59562
Graphic Layout Routine: (249) Jump To Time-Weighted Random Address
232 232 59624
Graphic Layout Routine: (243) Increment Index And Jump To N-th Address
233 9 59657
Graphic Layout Routine: (247) Timer-Based Random Graphic Index
233 67 59715
Graphic Layout Routine: (246) Jump To Randomly Selected Address
233 84 59732
Graphic Layout Routine: (253) Jump Using Carried-Entity Width
233 89 59737
Graphic Layout Routine: (252) Conditional Jump Or Skip
233 103 59751
Table: Display Buffer Row Offsets
233 145 59793
Blit Display Buffer To Screen
233 239 59887
Blit Display Buffer Row
234 60 59964
Clear Both Display Buffers
234 68 59972
Clear Display Buffer
234 82 59986
Clear Attribute File
234 108 60012
Border / Speaker State
234 109 60013
Set Border And Speaker State
234 115 60019
Reposition Camera-Follow Entity After Interaction
234 226 60130
Random Seed Scratch
234 229 60133
Generate Pseudo-Random Number
235 31 60191
Score Leading-Zero Suppress Flag
235 32 60192
Print Score Digits
235 65 60225
Print Digit
235 103 60263
Print Character
235 140 60300
Table of Addresses of Script Handling Routines
236 46 60462
Advance HL To Next Script Instruction And Execute
236 83 60499
Script Routine: (33) Start script loop with count
236 97 60513
Script Routine: (34) End script loop
236 114 60530
Script Routine: (30) Have Berk interact with a door in front of him
236 176 60592
Script Routine: (32) Have Berk open a door in front of him
236 219 60635
Script Routine: (31) Have Berk interact with a door behind him
237 195 60867
Data: Entity Type Bytes
237 207 60879
Script Routine: (28) Close Trap Door
237 213 60885
Script Routine: (26) Open Trap Door
237 219 60891
Close Trap Door
237 248 60920
Open Trap Door
238 48 60976
Check Entities Near Trap Door
239 18 61202
Script Routine: (23) Move held entity up one room row
239 40 61224
Script: Set Entity Latch
239 50 61234
Script Routine: (24) Start loop
239 84 61268
Script Routine: (10) Reset entity direction flags
239 91 61275
Script Routine: (11) Set entity facing right
239 98 61282
Script Routine: (12) Set entity facing left
239 105 61289
Script Routine: (13) Set entity facing up
239 112 61296
Script Routine: (14) Set entity facing down
239 119 61303
Script: Jump If Carrying
239 130 61314
Script: Load Script Pointer
239 140 61324
Script Routine: (2) Move entity left one character
239 176 61360
Script Push Direction Flag
239 177 61361
Script Routine: (3) Move entity right one character
240 20 61460
Script Routine: (4) Move entity up one character
240 105 61545
Script Routine: (5) Move entity down one character
240 199 61639
Script Routine: (6) Move entity left two characters
240 206 61646
Script Routine: (7) Move entity right two characters
240 213 61653
Script Routine: (9) Move entity down two characters
240 220 61660
Script Routine: (8) Move entity up two characters
240 227 61667
Script Routine: (15) Have entity put down carried entity
241 62 61758
Script Routine: (20) Have entity pick up / restore held entity state
241 102 61798
Script Routine: (16) Have entity face left after putting down
241 115 61811
Script Routine: (17) Have entity face right after putting down
241 161 61857
Script Routine: (18) Position put-down entity to the left
241 183 61879
Script Routine: (19) Position put-down entity to the right
241 223 61919
Script Routine: (22) Start Drutt script
241 243 61939
Update Camera Follow
242 79 62031
Script Routine: (25) Continue To Next Instruction
242 82 62034
Clamp Camera Position
242 91 62043
Adjust Camera X
242 95 62047
Adjust Camera Y
242 189 62141
Test Entity Overlap (Allow Special)
242 194 62146
Test Entity Overlap
242 199 62151
Test Entity Overlap At Depth
243 42 62250
Test Entity On Left
243 46 62254
Test Entity On Right
243 141 62349
Test Entity Above
243 145 62353
Test Entity Below
243 239 62447
Display And Handle Main Menu
244 7 62471
Messaging: Main Menu
244 61 62525
Main Menu: Choose Learner Or Super Berk
244 84 62548
Draw Menu Background
244 107 62571
Print Controls Menu
244 116 62580
Messaging: Controls Menu
244 248 62712
Messaging: Score / HiScore
245 29 62749
Main Menu Select Options
245 197 62917
Print Control Key Labels (Short)
245 202 62922
Print Control Key Labels
245 234 62954
Pulse Menu Timing
245 248 62968
Control Input Bitmap
245 249 62969
Pointer: Control Key Definition Cursor
245 251 62971
Table: Control Key Codes
246 2 62978
Flag: Kempston Joystick Enabled
246 3 62979
Read Player Controls
246 64 63040
Read Keyboard Controls
246 126 63102
Table: Keyboard Port Map
246 166 63142
Update High Score Display
246 198 63174
Table: Main Menu Logo Attribute Addresses
246 214 63190
Draw Main Menu Logo
247 10 63242
Colour-Cycle Main Menu Logo
247 64 63296
Font: Main Menu Logo
248 249 63737
Queue Sound
249 15 63759
Table: Sound Parameters
249 175 63919
Play Queued Sound
250 14 64014
Buffer: Entity State Backup
251 220 64476
Unused
252 108 64620
Seed Menu Music And Wait For Key
252 120 64632
Wait For Key With Menu Music
252 132 64644
Menu Music Workspace
252 144 64656
Read Music Stream Byte
252 157 64669
Decode Music Delay
252 171 64683
Reload Music Stream Cursor
252 179 64691
Play Menu Music Tick
253 12 64780
Data: Embedded "adam" Pad
253 16 64784
Play Menu Music Pulse Tail
253 34 64802
Hold Menu Music Silence
253 64 64832
Menu Music Delay Table
253 118 64886
Continue Menu Music Tick
253 153 64921
Build Music Delay Count
253 174 64942
Pulse Menu Music Speaker
253 235 65003
Play Menu Music Coda
254 10 65034
Sound Coda Beep
254 35 65059
Menu Music Coda Note Table
254 59 65083
Menu Music Stream One Base