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Routines |
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Send the collectible out of the room downward.
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| ScriptRoutine_CollectibleLeaveRoomDown | 54841 | LD A,(IX+4) | Load A with the current entity's room index. | |||||
| 54844 | CP 1 | Is the current entity's room index equal to 1? If so, jump to ScriptRoutine_CollectibleLeaveRoomDown_SetDirBit3Script. | ||||||
| 54846 | JR Z,ScriptRoutine_CollectibleLeaveRoomDown_SetDirBit3Script | |||||||
| 54848 | CALL Adjust_CameraX | Call Adjust_CameraX to adjust the camera X coordinate. | ||||||
| 54851 | JR C,ScriptRoutine_CollectibleLeaveRoomDown_DecYAndRoom | Jump to ScriptRoutine_CollectibleLeaveRoomDown_DecYAndRoom if the result underflowed. | ||||||
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Blocked leaving downward: set direction bit 3 and run the stop script at 54230.
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| ScriptRoutine_CollectibleLeaveRoomDown_SetDirBit3Script | 54853 | SET 3,(IX+9) | Set bit 3 of the current entity's direction / state. | |||||
| 54857 | LD HL,54230 | Point HL at the dialogue/message table (54230). | ||||||
| 54860 | JP ScriptInstruction | Jump to ScriptInstruction to execute the script instruction at HL. | ||||||
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Leave downward: move up one character and back one room.
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| ScriptRoutine_CollectibleLeaveRoomDown_DecYAndRoom | 54863 | DEC (IX+5) | Move this entity one character up. | |||||
| 54866 | DEC (IX+6) | |||||||
| 54869 | DEC (IX+4) | Move this entity back one room. | ||||||
| 54872 | JP AdvanceScriptInstruction | Jump to AdvanceScriptInstruction to run the next script instruction. | ||||||
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