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Data |
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Soft-character bitmaps for status/menu text. Reset_Text_Position / Initialise_New_Game_SetGlyphPointer point Pointer_CurrentCharacterSet here; Print_Character reads each glyph as 0008 pixel rows via 60282 / Print_CharacterLoop.
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| Data_MenuGlyphBitmaps | 44311 | DEFB 0,0,0,0,0,0,0,0 | |||
| 44319 | DEFB 0,96,63,51,62,28,1,0 | ||||
| 44327 | DEFB 0,36,165,231,0,255,129,0 | ||||
| 44335 | DEFB 0,6,252,204,124,56,128,0 | ||||
| 44343 | DEFB 255,129,177,177,189,189,129,255 | ||||
| 44351 | DEFB 255,129,189,177,141,189,129,255 | ||||
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