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AD17: Data: Menu Glyph Bitmaps
Soft-character bitmaps for status/menu text. Reset_Text_Position / Initialise_New_Game_SetGlyphPointer point Pointer_CurrentCharacterSet here; Print_Character reads each glyph as 0008 pixel rows via EB7A / Print_CharacterLoop.
menu-glyph-bitmaps
Data_MenuGlyphBitmaps AD17 DEFB $00,$00,$00,$00,$00,$00,$00,$00
AD1F DEFB $00,$60,$3F,$33,$3E,$1C,$01,$00
AD27 DEFB $00,$24,$A5,$E7,$00,$FF,$81,$00
AD2F DEFB $00,$06,$FC,$CC,$7C,$38,$80,$00
AD37 DEFB $FF,$81,$B1,$B1,$BD,$BD,$81,$FF
AD3F DEFB $FF,$81,$BD,$B1,$8D,$BD,$81,$FF
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