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Data |
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Soft-character bitmaps for status/menu text. Reset_Text_Position / Initialise_New_Game_SetGlyphPointer point Pointer_CurrentCharacterSet here; Print_Character reads each glyph as 0008 pixel rows via EB7A / Print_CharacterLoop.
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| Data_MenuGlyphBitmaps | AD17 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| AD1F | DEFB $00,$60,$3F,$33,$3E,$1C,$01,$00 | ||||
| AD27 | DEFB $00,$24,$A5,$E7,$00,$FF,$81,$00 | ||||
| AD2F | DEFB $00,$06,$FC,$CC,$7C,$38,$80,$00 | ||||
| AD37 | DEFB $FF,$81,$B1,$B1,$BD,$BD,$81,$FF | ||||
| AD3F | DEFB $FF,$81,$BD,$B1,$8D,$BD,$81,$FF | ||||
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