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Lever closed, facing right. Written into Pointer_TrapDoorLayout when the trap door closes (Close_TrapDoor). Also the default pointer held at Pointer_TrapDoorLayout after Initialise_Entity_Data initialises a new game.
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| GraphicLayout_LeverClosedRight | 43017 | DEFB 244,2 | Set the graphic set to 2. | ||
| 43019 | DEFB 242,6 | Set the current attribute to INK: YELLOW, PAPER: BLACK (6). | |||
| 43021 | DEFB 47,160 | Draw tile 47 and move down by 1, keeping black paper. | |||
| 43023 | DEFB 48,161 | Draw tile 48 and move right by 1, keeping black paper. | |||
| 43025 | DEFB 135,31 | Draw tile 135 and move left by 1 and down by 1, keeping the background paper. | |||
| 43027 | DEFB 49,161 | Draw tile 49 and move right by 1, keeping black paper. | |||
| 43029 | DEFB 134,33 | Draw tile 134 and move right by 1, keeping the background paper. | |||
| 43031 | DEFB 255 | Load the stored coordinates and return. | |||
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