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Lever closed, facing right. Written into Pointer_TrapDoorLayout when the trap door closes (Close_TrapDoor). Also the default pointer held at Pointer_TrapDoorLayout after Initialise_Entity_Data initialises a new game.
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| GraphicLayout_LeverClosedRight | A809 | DEFB $F4,$02 | Set the graphic set to 02. | ||
| A80B | DEFB $F2,$06 | Set the current attribute to INK: YELLOW, PAPER: BLACK (06). | |||
| A80D | DEFB $2F,$A0 | Draw tile 2F and move down by 01, keeping black paper. | |||
| A80F | DEFB $30,$A1 | Draw tile 30 and move right by 01, keeping black paper. | |||
| A811 | DEFB $87,$1F | Draw tile 87 and move left by 01 and down by 01, keeping the background paper. | |||
| A813 | DEFB $31,$A1 | Draw tile 31 and move right by 01, keeping black paper. | |||
| A815 | DEFB $86,$21 | Draw tile 86 and move right by 01, keeping the background paper. | |||
| A817 | DEFB $FF | Load the stored coordinates and return. | |||
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