![]() |
Routines |
| Prev: 52344 | Up: Map | Next: 52409 |
|
Test whether the task-four creature currently overlaps Berk.
|
||||||||
|
|
||||||||
| ScriptRoutine_TaskFourBerkOverlap | 52363 | LD A,142 | Load A with 142. | |||||
| 52365 | CALL Queue_Sound | Call Queue_Sound to queue a sound effect. | ||||||
| 52368 | LD A,(29445) | Load A with Berk's room-index copy (BerkRoomIndexCopy). | ||||||
| 52371 | CP (IX+4) | Is Berk in the same room as this entity (IX+4)? If so, jump to ScriptRoutine_TaskFourBerkOverlap_TestBerkOverlap. | ||||||
| 52374 | JR Z,ScriptRoutine_TaskFourBerkOverlap_TestBerkOverlap | |||||||
| 52376 | INC A | Advance Berk's room-index copy by one. | ||||||
| 52377 | CP (IX+4) | Is Berk in the same room as this entity (IX+4)? If not, jump to AdvanceScriptInstruction. | ||||||
| 52380 | JP NZ,AdvanceScriptInstruction | |||||||
|
Same-room Berk overlap: if X bands intersect, treat it as a door / interaction hit via Reposition_CameraFollowEntity.
|
||||||||
| ScriptRoutine_TaskFourBerkOverlap_TestBerkOverlap | 52383 | LD A,(29444) | Load A with Berk's X-extent copy (BerkXExtentCopy). | |||||
| 52386 | CP (IX+7) | Is Berk's X-extent copy left of this entity's x (IX+7)? If so, no overlap, jump to AdvanceScriptInstruction. | ||||||
| 52389 | JP C,AdvanceScriptInstruction | |||||||
| 52392 | LD A,(29443) | Load A with Berk's X-coordinate copy (BerkXCoordinateCopy). | ||||||
| 52395 | LD C,A | Keep Berk's X coordinate in C. | ||||||
| 52396 | LD A,(IX+8) | Load A with the current entity's x-extent. | ||||||
| 52399 | CP C | Is this entity's x-extent left of Berk's X-coordinate copy (BerkXCoordinateCopy)? If so, no overlap, jump to AdvanceScriptInstruction. | ||||||
| 52400 | JP C,AdvanceScriptInstruction | |||||||
| 52403 | CALL Reposition_CameraFollowEntity | Call Reposition_CameraFollowEntity to handle the door / interaction hit. | ||||||
|
Advance to the next script instruction after the Berk-overlap hit.
|
||||||||
| ScriptRoutine_TaskFourBerkOverlap_NextScript | 52406 | JP AdvanceScriptInstruction | Jump to AdvanceScriptInstruction to run the next script instruction. | |||||
| Prev: 52344 | Up: Map | Next: 52409 |