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Game status buffer |
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Three 3-byte records used by Update_Collectibles Update Collectibles. Each record is a script-position word plus a per-slot counter; Update_Collectibles walks the table, copies a record through Pointer_ActiveScriptCursor / CollectibleCounter, calls Collect_Entity, then writes the updated values back.
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| CollectibleSlotState | 29407 | DEFB 0,0,0 | ||
| 29410 | DEFB 0,0,0 | |||
| 29413 | DEFB 0,0,0 | |||
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